Junior Member
Join Date: Apr 2011
Posts: 21
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That was it. The fact that he had a weapon was making it a secondary attack. Thanks for pointing that out to me, it was driving me crazy, lol........
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#131 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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This has to do with the Custom Output in the XML. It appears to incorrectly set the Languages on NPCs when you use the "Customize" option. It appears that all the languages are getting output not just the currently active ones.
I have included some screen shots to help out. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#132 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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The Fey creature Template is not allowed to be be added to a creature with class levels and the rules would allow this.
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#133 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Bestiary 1 Dark Creeper is missing the Rag Armor (EX) from its description and AC calculation stat block.
Rag Armor (Ex) A dark creeper's multiple layers of filthy rags function as leather armor when worn by one of their kind. Last edited by bodrin; December 30th, 2011 at 03:54 AM. |
#134 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The rag armor counts as leather armor - so purchase a suit of leather armor through the custom armor dialog - that will let you rename it "Rag Armor"
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#135 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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True but it's actually in the dark creepers stat block as Rag Armor (EX) and not a seperate piece of armor, not necessarily a bug but an omission nonetheless.
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#136 |
Junior Member
Join Date: May 2011
Posts: 3
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This has probably been around forever, but I'm just noticing it. If I chose my cleric's spells (probably same for other Vancian characters) while owl's wisdom is in effect, it allows me to chose bonus spells for some levels. I can see always-on magic items causing this to happen legitimately, but it seems Hero Lab should not use spell-based stat buffs to do this.
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#137 |
Senior Member
Join Date: Aug 2011
Posts: 224
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Buckler price is 15gp instead of 5gp.
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#138 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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I just updated Hero Lab. I now have this error showing up on my character
Code:
Usage pool 'psiPPUsed' has been orphaned for pick index '0' Usage pool 'jXP' has been orphaned for pick index '0' Usage pool 'jSP' has been orphaned for pick index '0' Usage pool 'jPrestige' has been orphaned for pick index '0' Usage pool 'jPresSpent' has been orphaned for pick index '0' Usage pool 'facPresSpt' has been orphaned for pick index '0' Usage pool 'facPresTPA' has been orphaned for pick index '0' Usage pool 'jPP' has been orphaned for pick index '0' Usage pool 'jGP' has been orphaned for pick index '0' Usage pool 'jCP' has been orphaned for pick index '0' |
#139 |
Senior Member
Join Date: Dec 2007
Posts: 139
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FWIW, I'm getting the same error, but only with PCs. All my custom NPCs load without a problem, and the PCs seem okay after I clear the error message on loading.
Edit: This refers to the "Usage pool '..." error Provos has listed. Last edited by Aldaron; January 2nd, 2012 at 01:03 PM. |
#140 |
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