Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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If all that fails then contact LW support. The actual HL program is above my pay grade. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#11 |
Junior Member
Join Date: Apr 2013
Posts: 8
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Thanks. will do.
Have tried the reboot several times. Really appreciate the effort you put into supporting this. Gives us newbies a chance to appreciate the possibilities of this awesome tool Have a great week! |
#12 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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2) This simply isn't possible. The fact the editor provides so many options this simply is not possible to do. In fact the editor as is, is probably too far on the consumer-purposed super-low learning curve than I'd prefer. There are many low level things I'd like to be able to do that can't be done in the editor currently (for example Wild Shape in an automated way.) 3) I didn't have any experience in HL when I started, and frankly everything available at the time was pretty much useless (to me but not to others.) The only way I managed to do anything was to find .user files to download or Copy (new) items to learn. I learn by doing and all the excellent docs available didn't help me at all, as I can't understand it until I did it. |
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#13 |
Senior Member
Join Date: Aug 2009
Posts: 125
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What I'm talking about here is not really my case, so much as what I understand the OP is trying to communicate. There are users, and I believe it may be more than we suspect, who don't care to spend the time to become good at the editor. Maybe they want to add one class, ever, and that's it - but they want that class to work fully. The answer today is exactly what everyone has put out there, and it does work after all the time is put in. What I'm saying is that it doesn't have to be that way and I would challenge Lone Wolf to consider a fresh approach (probably a separate program that hooks into the editor API) that greatly simplifies the process, along with documentation that is updated along with that. I'm not saying that this product would need to handle every possible scenario, either. There is probably a top ten list of moderately difficult things users who don't use the editor due to the steep learning curve would want that would yield a fantastic result. |
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#14 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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There is no reasonable way to code all the possible paths to allow a more point/click way to do typical things without HL considering every possibility and coding for all existing feats/classes/etc in existence now and all code for any ones that are created in the future. I don't think you appreciate how hard this would be to do. If it was as easy as you suggest, they would have done it long ago if for no other reason than to speed up books being developed. But hey, this is just my opinion. |
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#15 |
Senior Member
Join Date: Mar 2013
Location: Germany
Posts: 155
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It is true, the editor is neither simple nor well documented, and a lot of improvement potential waits to be utilized. But then, most people simply want to play existing games, and whoever plans to "improve" these games or build something new can be expected to put some work in it. I've found the LWD staff and other users of these forums to be really helpful, understanding and friendly, and you can't get anything better than that. |
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#16 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Disclaimer : I'm a hobby coder, not a software developer. I have no spare time but I contribute occasionally to the community.
The editor is a beast, no arguments from me here, however I find that just collecting my thoughts, scribbling out a flow of what I'm trying to achieve and looking at existing scripts that do something similar; 99% of the time I manage to create a working script. The other 1% I ask and receive an answer upon the forum. Having a set goal written down usually organises the mind and enables a focus rather than holding ones head in sorrow. Comparing and copying examples is the best way of experimenting IMO. Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#17 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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Here here bodrin. I also do all my work in my spare time. And a handful of us have reallt devoted a lot of time and effort to bring new materials to the community and to provide example of how to do things within Hero Lab.
I admit that HL is a rough editor, sometimes its difficult to find what you need, but that is also half the fun of it. The discovery and excitement of figuring something out. I learn far more from my mistakes. Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#18 |
Senior Member
Join Date: Aug 2009
Posts: 125
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I'd ask that you to please continue past what you quoted to this: "I'm not saying that this product would need to handle every possible scenario, either. There is probably a top ten list of moderately difficult things users who don't use the editor due to the steep learning curve would want that would yield a fantastic result." You're getting caught up on this all or nothing concept. I'm of the opinion that there's a sweet spot in the number of tasks that you CAN simplify and include in this proposed solution that would satisfy probably 80% of the need for user-base that is not using the editor or stopped using the editor due to the reasons described in this thread. As an aside, I find it ironic that you mention Watson. I actually work in ECM and primarily work with the software behind Watson (the version seen on Jeopardy is actually fairly behind compared to recent builds). That's not meant to be AI at all, in the sense of replacing a human in thinking; it's meant to compliment and augment trained personnel in decision making and troubleshooting fields by rapidly analyzing available data and weighting possible responses. Essentially what are really good guesses from a vast memory of related topics. In that way, actually, it would be very helpful in recommending feats or abilities to base your copies off of. Would need a heck of a kickstarter goal to cover the software fees from IBM, though! Last edited by djc664; April 16th, 2013 at 07:50 PM. |
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#19 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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There isn't any AI better than Watson and Watson isn't and by creators can't be call AI. So if the closest to AI isn't AI. Hmm. If we go on your theory, then you need to be able to create a Class. Everyone will want a class and if it can't create a class 80% will consider it not worth using. Creating a class is probably the hardest thing to automate in the form of a question/answer point/click thing. At least anything better than the current class creation mechanism inside HL. I'll grant you that I'm no expert on programming complex things. I've done 28 years of C code maintenance but most original programming has been Perl, PHP, and Python. My expertise is in FreeBSD/Linux admin and Cisco router/firewall support. So you are welcome to assume I don't know anything and I can't exactly appeal to authority and claim extensive knowledge of programming to reject that view. |
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#20 |
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