Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
But correct I didn't do any thing like Mirror Image. Though thought about it for those that use the tactical console that it maybe handy but I don't actually use HL as a DM during a game. So was not sure. Would having spells that do no mechanical changes be good to have on the Spell Adjust tab? I did add some spells that had no mechanical change if they had very long durations like Endure Elements. I did this as it could actually last over multiple real world game sessions and it would be helpful I thought for players to remember that it was still on. chava if you do add in all the spells to the adjustment tab if it does not get put in officially we can add it to the community site so that others can benefit from it. Oh that would be the nicest way actually. Plus easy to support new spells and 3PP spells then even... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#11 |
Senior Member
Join Date: Jan 2011
Location: Honolulu
Posts: 250
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That would be awesome ~
Especially for high level games (like the one I am running for my wonderful SO, where is 24th level), it is so much easier to run combat from the console - but remembering the few spells that aren't there... I get disorganized. |
#12 |
Junior Member
Join Date: Dec 2010
Posts: 7
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I use HL extensively as a DM. As mentioned earlier, conditions and spell effects are easily added. But by far the biggest help to our game as been the tactical console. Now that we have had a taste of new initiative order calculated by HL for each new round we simply can't imagine going back to one roll at the beginning of combat. As DM I can quickly create duplicate and new enemies and integrate them to combat on the fly. Lethal and non-lethal damage is easily tracked.
The software doesn't do absolutely everything. For example conditions that have a time duration of rounds or minutes do not automatically reduce as the rounds tick by. But this is a minor issue. HL has made for a much more dynamic game experience and I cannot imagine DM'ing without it! Monster creation is an absolute breeze, and I also use it to validate player PC's to make sure that no fuzzy math is being used inadvertently. In most cases players have short-changed themselves. My good players love the program, and my cheaters... well who cares what they think anyway? |
#13 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
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#14 |
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