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Mathias
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Old July 13th, 2010, 01:47 PM
I just wanted to give you all a heads up - my main priority right now is getting APG content added to Hero Lab before Paizo releases the APG, so that we can release on the same day. I am keeping an eye on this thread, and I'll be fixing any critical bugs that are reported.

If I haven't responded to your report yet, it's because I haven't had the time to study the problem and fix it. I'm not likely to have time for many bug fixes before Gen Con, but I'll make sure to get to all of them in the weeks after Gen Con (the first week of August).
Mathias is offline   #31 Reply With Quote
ShadowChemosh
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Old July 13th, 2010, 04:12 PM
Quote:
Originally Posted by Mathias View Post
my main priority right now is getting APG content added to Hero Lab before Paizo releases the APG, so that we can release on the same day.
Only because you are doing the APG will we let this go Mathias.

Found another small thing that can wait until after GenCon. It has to do with the new shields and shield bash.

Take any old new character and and add a heavy steel shield under the Armor tab. Then switch to the Weapon tab and click on the "Edit This Weapon" button next to the Shield, Heavy Steel. Make the weapon Masterwork. You will notice that the name changes from "Shield, Heavy Steel" to "Mastework" not "Masterwork Shield, Heavy Steel".

Thanks

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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SilvenMike
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Old July 14th, 2010, 06:13 AM
Very minor PDF (standard sheet) issue with sorcerer spells. In Hero Labe, number of 0-level spells for a first level sorcerer correctly lists as 4/4, but when converted to PDF for the standard sheet, the Spell & Powers section lists Spells Known/Per day as 4/99x0. Spells of other levels display the per day value correctly.

Michael Thompson
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Wild Hunt Games
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ShadowChemosh
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Old July 14th, 2010, 06:56 AM
Quote:
Originally Posted by SilvenMike View Post
Very minor PDF (standard sheet) issue with sorcerer spells. In Hero Labe, number of 0-level spells for a first level sorcerer correctly lists as 4/4, but when converted to PDF for the standard sheet, the Spell & Powers section lists Spells Known/Per day as 4/99x0. Spells of other levels display the per day value correctly.
Actually wouldn't the 4/4 be the incorrect value as 0-level spells are unlimited use per day? Which is what the 4/99x0 is trying to say....

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #34 Reply With Quote
Zodd
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Old July 20th, 2010, 09:33 PM
Sorcerer with Bloodline Arcana must choose only one Knowledge skill from add to his class skill list.
Now Hero Lab adds all Knowledge skill at class skill list.
Fix it pls.
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TopCat
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Old July 21st, 2010, 12:03 AM
I was just creating a few adjustments for common spells. When I got to Magic Vestment, I selected "Current Armor" in the Show Menu dropdown. When I added the adjustment to a character, it didn't give me anything to choose from despite the character having armor and a shield. When I selected "Current Equipment" instead then all his gear was listed, including the armor and shield.

"Current Weapon" seems to work OK so I think the bug is just with "Current Armor".
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risner
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Old July 21st, 2010, 12:04 AM
Dragonhide isn't allowed in PFS yet HL allows it.

Same for all Beastiary races (aasimar etc) are not PFS legal but is currently allowed.
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TopCat
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Old July 21st, 2010, 02:17 AM
I tried out the new custom Amulet of Mighty Fists and gave one to a Spirit Naga. I made it +1 and added Spell Storing to it. Got the following error (and get it every time I load the portfolio).

Attempt to access field 'CustDesc' that does not exist for thing 'wBite'
Location: 'eval' script for Thing 'iAmMightFs' (Eval Script '#1') near line 6

Attempt to access field 'CustDesc' that does not exist for thing 'wBite'
Location: 'eval' script for Thing 'iAmMightFs' (Eval Script '#1') near line 7

Other than the error, it seems to work OK so the error is more of an annoyance than a show-stopper.

Edit: The error only pops up when I equip the amulet, not when it's created.

Last edited by TopCat; July 21st, 2010 at 02:27 AM.
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TopCat
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Old July 21st, 2010, 02:25 AM
While I was making the Spirit Naga above I also hit an issue with spells.

When I create a vanilla Spirit Naga, there's a Racial Spells tab that correctly has a mixture of sorcerer and cleric spells but, when I add a few levels of sorcerer to the naga, the Racial Spells tab disappears and is replaced with a Sorcerer tab. The only spells that can be selected via that tab are sorcerer spells.

According to the bestiary:

Spells: A spirit naga casts spells as a 7th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a spirit naga.

I'm guessing that Paizo intended that extra sorcerer levels on a spirit naga should also benefit from getting access to clerical spells as well. Check out the stat block for Engeldis on p52 of Pathfinder #35 for an example.
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Bishop37
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Old July 21st, 2010, 09:51 AM
Quote:
Originally Posted by risner View Post
Dragonhide isn't allowed in PFS yet HL allows it.

Same for all Beastiary races (aasimar etc) are not PFS legal but is currently allowed.
Dragonhide is allowed in PFS, characters simply don't have open access to it. They have to wait until their PA is high enough to purchase it or they have to get access via an adventure log.
Bishop37 is offline   #40 Reply With Quote
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