Junior Member
Join Date: Jan 2016
Posts: 23
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Wizard...which doesn't get a free class feat. So that explains that.
I also noticed HLO shows the attack bonus for the Evoker Force Bolt power as: Level + Untrained I would think it should be: Level + Trained + INT mod like Acid Splash or Ray of Frost. |
#31 |
Senior Member
Join Date: Jun 2016
Posts: 204
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Quote:
Also, am I supposed to need a different spellbook for my school spells? Doesn't seem to let me use a spellbook for all spells without a validation error. I've read nothing on the wizard aside from what I needed to check this. |
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#32 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Can you provide more details on this. I built a level 1 human wizard with Natural Ambition feat. It allowed me to choose a 1st level Wizard feat. Are you seeing something different?
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#33 |
Senior Member
Join Date: Jun 2016
Posts: 204
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Pretty sure he's referring to my previous post that Wizard's don't get a level 1 class feat, and he IS getting one now with Natural Ambition.
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#34 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Ok... Cool.. Yeah it was a little confusing to read just wanted to make sure I was on the same page.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#35 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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I'd really like to remind everyone that there's a bug report option inside the program, from the gear icon at the top right. Please do not delay when your bug gets addressed by posting it here before reporting it as a bug. And once you've reported it, why spend time writing it out a second time?
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#36 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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To piggy back on Mathias' comment above...
When you report a bug here, it may take a couple days before we get it into the official bug tracking system we use. In addition, it takes us extra time to do that, which means time we're not actually fixing bugs. In contrast, if you report the bug through the option provided within the product, it goes immediately into the official bug tracking system. So it speeds up our ability to get the bug fixed in two ways. Thanks! |
#37 |
Member
Join Date: Dec 2017
Posts: 90
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Quote:
Quote:
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#38 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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Exactly. I need to keep track of bugs so that I can adjust characters in my playtest group until the applicable bug(s) are fixed (I have two Goblins in the main character group, for example).
We tend to trust Hero Lab, so it's not like we carefully audit each character after we build them, after all. Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#39 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Good point! In light of that, allow me to add...
If you've already reported a bug through the official system and are simply repeating it here for others to be aware, please note that detail in your post here. That way, we know not to log it into the official system again! |
#40 |
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