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Sorry for the confusion. Was in a bit of a hurry writing my previous post.
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I hope this clears it up. Last edited by Krothos; December 12th, 2016 at 12:40 AM. |
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#881 |
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Within the Shadow adjustments, there is an option for 'Force Single Attack'.
Not sure if it is worth the effort... But one could 'Force Single Attack', and give the bonus for Overhand Chop, when a Fighter is at the levels where they don't have iterative attacks. And then remove the 'Force Single' restriction, once they hit both BAB +6 and Backswing, since now the extra damage applies to both First Swing and Full-Attack action. |
#882 |
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Even making use of the "extra" damage logic its still just 'one' time list of damage. Would having it say the following assuming 18 Str greatsword be helpful? 2d6+6 plus 2 on iterative attacks That to me seems like more "clutter" than its worth on a higher level character could look like this: 2d6+6 plus 2 on iterative attacks plus 1d6 fire plus 1d6 acid Quote:
I personally do not see having two different activation (one for Overhand and one for Backswing) and forcing a single attack to really be helpful. If others disagree I can code it that way but is it just adding complexity for complexity sake? Plus the more activations really get cluttered with higher level characters. Which is why in my mind having one single activation to turn on/off is much easier to deal with in the long run. I am hesitant to add "force" of a single attack to stuff because people do have houserules. And I hate messing or "forcing" RAW on to any group actually. Many groups are most likely adding the 2x Str to all attacks because it would be MUCH easier to track (or they mis-read the ability). I am trying to make sure these extra "tools" are easy to use under lots of situations. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#883 |
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This by the way is "exactly" why HL never coded this ability in the first place. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#884 |
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Join Date: Jan 2015
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In your 18 Str 2-handed fighter wielding greatsword using Backswing would have the following damage output: 2d6+6/2d6+9. I listed "+7/+10/+10" in my previous example only to be eco-friendly to electrons (my bad lol ). I do agree with you about how much clutter we want in our software. High level characters can get quite messy, especially since the font size doesn't change/wrap. And agree with how you would think most other groups would probably just use that adjustment as it's currently coded for ease of play. But then again (sorry if it seems I'm splitting hairs here; minor in the grand scheme of things lol ) you added all of your adjustments so we can add our house rules to our game. THANK YOU! for all your work in the Community Pack. I probably would have ditched HL for some Excel spreadsheet if it wasn't for all of your available adjustments. Instead I have put my car up as collateral so I could have all the HL PF licenses. Last edited by Krothos; December 12th, 2016 at 12:15 PM. Reason: 1 more thing.... |
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#885 |
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Dup/deleted
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#886 |
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To be "clear" I am not arguing or saying your ideas are bad. I am trying to figure out within the "limitations" of HL what I can do to fix it. Also what exactly you would like as a solution. And then can I make something that works within the given limitations. One of these limitations is time. If the change/fix requires me to spend many hours to do than I have to weigh that against how many other "fixes" can I do in the same amount of time. Do I fix one Thing that "works" (its not perfect) and ignore several things that actually do NOT work at all?
This is the fun when you get into this spot. Everyone forgets about the "whole" picture and the LIST of issues for broken stuff I should be fixing. Currently at 44 open issues. And the final limitation is that I do not have control over the UI part of HL. I know I can do allot of stuff that makes it look like I can. But the truth somethings stop me cold. Adjusting individual iterative attack values is only very recently able to be done. For many years it was impossible to do and why my Furious Focus "hack" was exactly that. Correct and only at BAB +6 do you get more than one attack. So at level 3, 4, and 5 the adjustment is perfect. At BAB +6 it needs to be turned on/off if taking a full-attack. At level 7+ pretty much your back to leaving it on all the time. That is why I keep saying is forcing a single attack for level 6 worth an extra activation button? Quote:
My time guess would be between 8-12 hrs of work by the time you add in several dozen test cases. Including Vital Strike elemental damage and dozens of other abilities that add "extra damage". Meaning the final outcome could be like: 2d6+6 plus 1d6 fire plus 1d6 acid/2d6+9 plus 1d6 fire plus 1d6 acid Now the biggest problem is that the above value "2d6+6/2d6+9" will not work on the iPad that actually rolls dice. Either it totally is confused and does nothing or it rolls both? Honestly I would have to do testing to figure out what the iPad will even do with that value. Thank you for saying this. One idea I was floating around was a dropdown on the adjustment to set some "choices". One maybe enforcing RAW about the single attack. I am still tossing around ideas which includes looking for ideas. But like with how things went with the Furious Focus is that I can't always get the UI display "exactly" how we would all like. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#887 |
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2d6+6/2d6+9 plus 1d6 fire plus 1d6 acid Either way need to test the iPad.... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#888 |
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I'll add that personally I've always written out damage separated by commas (2d6+6/2d6+9, 1d6 fire, 1d6 acid), but that's just me thinking "plus" is too wordy in a stat block and a entirely different can of worms. Last edited by Krothos; December 12th, 2016 at 05:32 PM. |
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#889 |
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Join Date: Jul 2014
Posts: 412
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I was reading the Talented Monk PDF and I was wondering if it was something you are currently working on? See I noticed a decent amount of Talents have not been entered, so I figured I'd ask.
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#890 |
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