Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
|
Hi everyone, I’m trying to create a custom ability in the editor that scales by level. The ability confers a +1 competence bonus to the Stealth skill, and then adds another +1 for every four class levels (i.e. +2 at 4th level, +3 at 8th level, etc.)
I tried using the following eval script: #competencebonus[hero.child[skStealth].value, .value += 1] But when tested, I get an error: “Syntax error in ‘eval’ script for Thing ‘cBLAssDri’ (Eval Script #1) on line 4 -> Invalid use of reserved word ‘hero’ in script Do I just have the syntax messed up, or is there a better way of creating a scaling ability in the editor. Thanks as always. |
#1 |
|
|