Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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Except that in the feat description it says your strength modifier, not 1.5 times your strength modifier. Do you have a different version of the APG than I do? I am using the first print run.
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#21 |
Junior Member
Join Date: Oct 2010
Posts: 10
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There is a Qadira trait that allows you to pick a spell and forever cast that spell at +1 caster level...I don't think that the software is adding +1 to the save DC of same. I'm under the assumption that it should....I could be mistaken.
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#22 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
So I was just pointing out that is what HL is applying as it is a natural attack. It would be up to HL or Mathais if he was to add a special TAG to make this one ability work different then the normal rules. Plus I think if we could ever get Paizo to give an official answer that they will say that it should work like the normal core rules for natural attacks. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#23 |
Junior Member
Join Date: Sep 2010
Posts: 24
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The info text for the spell Animal Growth says "One animal/two levels doubles in size". According to the PRD the spell affects one animal, not 1 per 2 levels.
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#24 |
Senior Member
Volunteer Data File Contributor
Join Date: Apr 2006
Posts: 649
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I just created a first-level gnome Wizard. I gave him a large crossbow and equipped it in both hands. In Hero Lab, his to-hit bonus with the crossbow is +2, as it should be (+1 size, +1 dex). However, on the Print Preview, it shows his attack bonus as -2. The portfolio is attached.
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#25 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#26 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
If the new characters don't have this problem, would you mind emailing the old ones to me - my email is my user name here, @wolflair.com, hopefully that'll help track the bug down. |
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#27 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
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I think you're right about the Summon Nature's Allies spells - you're not forced to take them. I'll put that on my to-do list, thanks for pointing that out. |
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#28 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Actually, none of the spell descriptions have Area text - this is on my to-do list.
Quote:
Update: It turns out there's a problem in HL that's keeping this from working correctly, but Colen's suggested a hack that will make it function until that can be fixed, so the problem with Monks (or Elves, or Bards, etc.) not showing the correct proficiencies when selecting which weapon to base a Custom/Magic weapon on should be fixed in the next update. Last edited by Mathias; October 19th, 2010 at 03:48 PM. Reason: Status update |
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#29 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#30 |
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