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ShadowChemosh
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Old October 11th, 2010, 08:52 AM
Quote:
Originally Posted by tkarn View Post
I have less access to internet, so this possibility is not really useful (no access to internet when I can use HeroLab and vice versa).
The help pages are in HTML format, but they are not located on the internet. They are in Hero Lab's local directory. So you can easily get to them with no access to the internet.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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tkarn
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Old October 12th, 2010, 07:23 AM
OK, now I found it.
There are a lot of useful things in.

But:
How can I add a attribute bonus to a selectable attribute? I have the ability +1 at any attribut score (use the selection menu for this - but I don't know how to use the information what kind if attribute is selected).
tkarn is offline   #32 Reply With Quote
Lawful_g
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Old October 12th, 2010, 06:28 PM
Step 1 - Have the base special with a chooser looking for a User tag on 6 invisible specials (one for each attribute) that are bootstrapped.

Step 2 - Write an Eval Script that applies a different User tag to whichever special is chosen.

Step 3 - On each special have an Eval script, if the User tag from Step 2 is present, apply the +1 bonus to that stat. For examples of stat boosting code look at the Dragon Disciple prestige class.

Final Step - Test and adjust as necessary. Ask here if you have trouble.
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Lawful_g
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Old October 12th, 2010, 06:30 PM
You can PM me your e-mail and I will send you a copy of my files.
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Mathias
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Old October 12th, 2010, 07:03 PM
There's a much easier way to choose an attribute - Find the "Item Selection" section on the class special tab.

Leave "Select From" blank

Enter "component.BaseAttr" as the "Custom Expression"

Set "Restrict First List to..." to "All Picks on Hero"

Now, in an Eval Script, phase: Pre-Attributes/priority: 10000

Code:
 
if (field[usrChosen1].ischosen <> 0) then
  field[usrChosen1].chosen.field[Bonus].value += 1
  endif
Mathias is offline   #35 Reply With Quote
Lawful_g
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Old October 12th, 2010, 07:47 PM
Or do that, which is much easier and better!
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tkarn
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Old October 13th, 2010, 08:19 PM
Thank you. It works.

How can I add a bonus to all Knowledge skills?
tkarn is offline   #37 Reply With Quote
tkarn
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Old October 14th, 2010, 12:43 AM
OK, I found the right tag.....

My next problem concerns templates. I created a template and i created some "Special". I bootstrapped the special and it worked. Now is my problem: the specials are leveldependent (it means, i have to activate the special, when the charakterlevel is greater than a value).

When I used it for class specials i used "count:Classes.xxx >= 13" buit it works only for the class xxx.
"herofield[tLevel].value <= 13" produces an error and will not work. What's the right expression?

The 2. problem is: these specials are spell-like abilities where you can chose one of three for this special. How can I realize that?

Maybe I can look in lawful_g's dataset when I get it.

@lawful_g: Did you recieve my PM with my e-mail adress?
tkarn is offline   #38 Reply With Quote
Lawful_g
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Old October 18th, 2010, 05:59 PM
Yes, Sent the files last weekend. Sorry for late reply.
Lawful_g is offline   #39 Reply With Quote
tkarn
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Old October 20th, 2010, 03:03 PM
Thank you. There is a lot to look at.
tkarn is offline   #40 Reply With Quote
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