Senior Member
Join Date: Jul 2014
Posts: 412
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What is the best way to disable the script which adds bonus languages via the INT modifier? In my group we have come to the conclusion that one should only get languages if they trained (Linguistics) or adjustment (Some special artifact).
So as a nod to that logic I what to disable the script or change the way that value gets set. The problem is when I try to use the Starting Languages known Adjustment to build upon, I can not get my mechanic or bootstrapped ability with that script to work. Been using: Post-Attrib 100 ~add/remove to our languages known herofield[tLangsSta].value -= hero.child[aINT].field[aModBonus].value and Pre-levels 4000 ~add/remove to our languages known herofield[tLangsSta].value -= 3 The number is just for testing yet I see no effect. The above code is taken from the adjustment. Can someone shed some light on this matter? Thank you. Forum link for my content work: Pathfinder Thread Forum link for SU 5e content work: 5e Steven Universe Thread This link is for my group, but feel free to play it with: DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available. This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race. Please post comments in the provided threads above. |
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