Junior Member
Join Date: Nov 2010
Posts: 22
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The eidolon claws evolution needs a combo box specifying whether they apply to arms or legs, with backing validation on whether there are enough limbs to place them. Currently HeroLab incorrectly allows things such as a biped with Claws-Arms and slam without following the slam-replacement text and adjusting the printout sheet.
As it stands, HeroLab assumes all biped that have slam have chosen claws-legs. It also allows claws (and prints out the attack) without any backing limbs to support them. |
#61 |
Junior Member
Join Date: Sep 2010
Posts: 24
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Oops, never mind.
Last edited by Jim.DiGriz; December 2nd, 2010 at 09:03 AM. Reason: Ninja'd by ShadowChemosh |
#62 |
Senior Member
Join Date: Aug 2010
Location: Dayton, Ohio
Posts: 165
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Quote:
The new text reads: "Add your shield's enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus." Although in this case the +1 Light shield is the same either way. |
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#63 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Actually then with this change the OP is actually correct. If one is using a non-magical shield they get NO bonus. If using a +5 Shield they should be getting a +5 bonus on Hit/Dmg. Damn that really makes that a nice feat now. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#64 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
V3.5 Errata anyone? one ring binder full of plastic pockets containing numerous clarifications! |
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#65 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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This may have been posted before, but when looking at the tooltips for spells (hover mouse over the ? ), the entries include Level, Casting Time, School, SubSchool, Components, Range, Duration, Saving Throw, and whether or not Spell Resistance applies .. but not the Target, Area, or Effect entries.
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#66 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Quote:
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#67 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Quote:
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#68 |
Senior Member
Join Date: Aug 2009
Posts: 479
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I just checked, they keep the changes for each errata in each edition of it.
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#69 |
Member
Join Date: Oct 2010
Posts: 38
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If you create a new rogue and add 10 levels all at once, all Rogue Talents are unlocked for the 5 you have to choose (it should be 4 regular rogue talents plus 1 advanced rogue talent).
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#70 |
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