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rhouck
Junior Member
 
Join Date: Apr 2017
Posts: 2

Old May 1st, 2017, 03:14 PM
I'm curious as to what the best way to make small tweaks to existing monsters in HL.

My setup: RW+HL. I create a monster article in RW, then open portfolio from RW, add monster via HL, save and exit.

The situation I have is where I want to use existing monster -- just with minor tweaks.

Example 1: Storm King's Thunder added a variety of new actions that giants can perform (Fling, Squash, etc.). I would like to add these to the giants (or at least my version that gets opened via RW) without doing a custom NPC monster for scratch.

Example 2: many books give a monster details by saying "they are X, but with Y and Z changes). I would like to use the base monster in HL and make the minor changes, rather than doing a custom NPC monster from scratch.

Is there an easy/obvious way that I am missing? Or are my options (1) use to use the HL Editor, or (2) create custom NPC monsters for anything that isn't 100% standard.
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ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old May 2nd, 2017, 08:28 AM
In the Community Pack I added an adjustment called "Race, Custom Ability" that lets you add a generic ability. You can give it a name and fill in text up to like a 100 characters. This can be found on the Adjustment tab if you have the 5e PHB community source turned on.

That sounds like what your asking to do. Then just save the changes in the .por file.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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