Junior Member
Join Date: Jan 2011
Posts: 23
|
I want to remove Banded Armor, but i don't know how. What "source" i need to enter? Precluding stuff from known sources is easy, just for the core material i dont' know the source (and i need to enter something).
|
#1 |
Junior Member
Join Date: Jan 2011
Posts: 13
|
This should be easy enough. In the editor, on the armor tab click New (Copy). Scroll until you find 'Banded Armor'. Don't hit okay to create a copy, but take not of the unique item id. With that id, head over to the preclude tab and add it.
That should be it, but I may be wrong and as I don't have a computer capable of running HL immediately in front of me, I can't check to make sure. |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Pretty close. Using the *Preclude tab means you are associating removing stuff when a Source is activated. In this case you would want to create a New source for say "ancient's CORE house rules" then use this new ID when entering the *Preclude info combined with what thaimletches said.
So go to the Simple Tab and create a new simple thing with a unique ID of say "_srchlder". Then click on Edit next to the Sources. Click on "-New Source-" and press Ok. Enter a Source Name(ie Desc), Unique Id(example srcAncient) and press Ok. Then do a Test Now! to make it. Now using this new Source ID(srcAncient) you can have it setup so that when its activated your Banded Mail becomes invalid using the *Preclude tab. Hope that helps. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#3 |
Junior Member
Join Date: Jan 2011
Posts: 23
|
Quote:
|
|
#4 |
Junior Member
Join Date: Jan 2011
Posts: 23
|
|
#5 |
Junior Member
Join Date: Jan 2011
Posts: 23
|
another question: Any idea how to get the "unique id" of an item other than by the "new (copy)" dialog? The problem is, that the window of the dialog is too small and the id is only shown by the first 2-3 characters. I didn't see another option to get the idea.
|
#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
In the main HL window go to "Develop->Enable Data File Debugging". Now when you right click on the "?" of a Thing you get new options. One of these is to Copy Unique ID. Plus it will show it too you.
With the new option you can also look at each Thing's tags and fields now to really starting understanding what HL is storing in the background. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#7 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Above each scripting window, press the Find Thing button, then narrow its search parameters down to the category of Ids you're looking for. Double click on a thing to add it's Id to the script you're working on, where you left the cursor.
|
#8 |
|
|