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ShadowChemosh
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Old February 27th, 2015, 10:33 PM
Tip#7

When doing a Pre-Req for validation script for Feats be sure we are using the macro #featlevelcount[] instead of #levelcount[]. This allows classes that "Count As" the class to select these feats still. In example if a class "counts as fighter" for purposes of feats we need to correctly take that into account.

For some of the 3PP stuff like Ultimate Psionics you should be calling a procedure like so:
Code:
var classcheck as string
var levels as number
classcheck = "Cryptic"
call PUPreReqs
validif (levels >= 6)
Went through what I could find in the 3PP stuff and changed the macros to #featlevelcount[]. So another 'FYI' for the future.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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ShadowChemosh
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Old March 7th, 2015, 01:10 PM
Tip#8

We don't ever "delete" something from a Pack. If it went live at some point with this 'Thing ID' we need to deprecate it NOT delete it. Deleting can break the Pack or guaranteed to cause someones character to toss errors about a Missing Thing. Then I have get emails, PMs, Message Posts about the error. Meaning it causes me time to "support" this.

What we want to do is add the Thing ID to the *HIDDEN tab and then move the XML into the file called "- Deprecated Things.user". If a Pack does not have this yet then create it new.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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ShadowChemosh
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Old March 8th, 2015, 12:15 PM
Little fun thing I found with GitHub. When writing your comment for a commit if you list "#1" that will auto reference your commit vs Issue #1. Even more crazy is if you write "Fix #1" that not only will GitHub auto-link to the issue but it will even "close" the issue out as it was fixed.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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TheIronGolem
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Join Date: Feb 2015
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Old March 8th, 2015, 02:41 PM
Quote:
Originally Posted by ShadowChemosh View Post
Little fun thing I found with GitHub. When writing your comment for a commit if you list "#1" that will auto reference your commit vs Issue #1. Even more crazy is if you write "Fix #1" that not only will GitHub auto-link to the issue but it will even "close" the issue out as it was fixed.
More information here.
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ShadowChemosh
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Old March 12th, 2015, 11:35 AM
For those of you with apple devices I found a free app called "CodeHub" that will load on both iPad and iPhone. It allows for view events and information on GitHub. Also lets you answer and create new topics.

It has a little faster and nicer look then the website does.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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ShadowChemosh
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Old March 23rd, 2015, 07:28 PM
Everyone please start wrapping up any stuff your doing. LW will be releasing an official update any day now. I plan to release not longer after. That will give us the opportunity to test against the latest version to see if anything broke.

So make sure all changes you want out in the next release is committed to GitHub. Thanks!

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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ShadowChemosh
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Old March 26th, 2015, 08:24 PM
Quote:
Originally Posted by ShadowChemosh View Post
Everyone please start wrapping up any stuff your doing. LW will be releasing an official update any day now. I plan to release not longer after. That will give us the opportunity to test against the latest version to see if anything broke.

So make sure all changes you want out in the next release is committed to GitHub. Thanks!
So new Pathfinder version is out and it appears to NOT have broken a single Pack. I am actually shocked.

Most likely I will be putting out a release this Sunday March 29th.

Thanks for every ones hard work this month!

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #67 Reply With Quote
frumple
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Old March 27th, 2015, 04:58 AM
What is this strange words you have said. Not broken????
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ShadowChemosh
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Old March 29th, 2015, 10:59 AM
Quote:
Originally Posted by frumple View Post
What is this strange words you have said. Not broken????
LOL No doubt!


Poison!
So if no one else noticed Poisons and Diseases and stuff have become a new type of Thing in HL. They are now Hazards. So I added a new Generic "Injury" poison called thingid.hzCBPoiInj in the Basic Pack. This is left with almost no settings beside being Poison, Injury, and calc DC from Con. All OTHER settings you set at the time you bootstrap. This means we have a even newer method of using Poisons. So we no longer should make a new poison up per monster.

For example of in-use see the Deadfall Dweller in the GM Pack. To see all the "settings" (fields & tags) please go to the "Race->Hazard" tab. You can then bootstrap hzCBPoiInj and set all the settings you need.

So again lets not make up a new custom Poison for each monster. This will become important as we start to add the Psionic Bestiary. This holds true for uses Frumples Diseases (These maybe should become a hazard) or Breath Weapons. We have generic versions that you bootstrap and set the settings.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #69 Reply With Quote
ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old March 30th, 2015, 10:28 AM
Just FYI the latest versions of all the Packs are out into the wild!

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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