Junior Member
Join Date: Jan 2011
Posts: 27
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Awesome stuff, this. Cannot wait to see the final product. Whoever the file developer is please pass along a big THANK YOU from some very grateful gamers that want to run WotW!
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#11 |
Junior Member
Join Date: Jul 2012
Location: Paris, France
Posts: 6
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Quote:
I just hope that soon we will have a nicea package with traits, and skills point gestion. And then Monster and lore? Too much love here! |
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#12 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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So finishing this up and was thinking that in this case its a little different than the Paizo APs. For the Paizo AP's LW adds anything that is good for players into HL so that when you activate the AP source the players have access to traits, feats, classes, and magic items. Then the community has been releasing the DM side of things in the "Community Bestiary" which includes all the Monsters and the encounters.
So my question is should we follow a similar role for these 3PP. We store the "DM" side of things with the monsters and such with the "Community Bestiary" and create a new download like "Community Player Pack" that stores just the stuff that players would care about? Or the only ones that are going to install this is GMs so it makes no difference and just put it all together into a single "Way of the Wicked" download? The other difference is that to "Load" this data set will require only "CORE" but if you want to open up the .por files you are going to need access to the official Bestiary packages. Something I wold assume only DM's really purchase. Thoughts? Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; December 10th, 2012 at 11:33 AM. |
#13 |
Senior Member
Join Date: Aug 2010
Location: Dayton, Ohio
Posts: 165
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I like the idea of a player pack for this without the GM content if possible. I would probably download the whole pack since I will be the GM, but it might be a lot better if my payers don't for spoiler purposes. Not that it would keep them from doing it, but it might discourage it.
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#14 |
Junior Member
Join Date: Jan 2011
Posts: 27
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I can see value here for a separate player's download and more complete GM's download. I'll be GMing it so I'll (most gleefully) get the GM's pack, but if there was a player's version available that offered some campaign-specific tweaks for players to use while creating characters for that campaign, my guys would certainly download that as well.
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#15 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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So quick update that this is coming "soon". Next day or so unless something strange happens...
With this we will have a new community package. I am thinking of calling it the "Community Player Pack" or CPP for short. Basically I have it setup with only things that players care about. So I have all those modules frumple did moved over. They include the magic items, feats, poisons, and even adjustments for characters playing in these modules. It will have Way of the Wicked and will include a Summon Monster 1 & 2 .stock file that has pre-built all the summon monsters including Celestial and Fiendish. So you will still need the official Bestiary 1 to make use of the stock files but it will NOT be required to load this package. Basically this will include the Player specific needs: Feats, Traits, Equipment, Classes (Archetypes & PrC), magic items, and spells. For 3PP adventure paths and Paizo modules. This means this package should never have a need for "official" packages past CORE like the Community Bestiary does. Hopefully people like it.... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#16 |
Junior Member
Join Date: Jan 2011
Posts: 27
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ShadowChemosh,
That's good news on the player pack! I know my players will like the campaign-customized options. Any word on how the encounter .por files (i.e. 'The GM Pack') are coming along for the adventures themselves? As always, thanks for your hard work! StunningFist |
#17 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
So does anyone with the AP be willing to help out? Basically I would just need a break down of the monsters and encounter name or letter. Then I could put them together pretty quickly. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#18 |
Junior Member
Join Date: Jan 2011
Posts: 27
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Awesome news SC. While having the NPCs broken down into the actual encounter .pors is always nice, having them each in their own .por is still WAY better than not having them at all. If that ends up being the only form that you have them in then I'll count myself lucky for those. Please give the person who created those files a big thanks from me!
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#19 |
Senior Member
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I'd be willing to help, getting first 5 mods right now.
BoomerET |
#20 |
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