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thoranon
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Join Date: Aug 2010
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Old August 30th, 2010, 12:47 PM
It looks like at least two Alchemist Discoveries are missing from the list: Concentrate poison and Sticky Poison.
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Mathias
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Old August 30th, 2010, 01:01 PM
Quote:
Originally Posted by skrahen View Post
1. homunculous minion does not allow adding additional hit dice as per the description. the selection is grayed out.
2. when adding costs for special materials in the create custom weapon box, the program only adds the cost of ammunition once to the whole batch instead of for each item.
I've put these on my to-do list. Thanks for the reports.

Quote:
Originally Posted by skrahen View Post
3. melee touch attack bonus is unaffected by the weapon finesse feat inspite of being a light or natural weapon.
Although I agree with you that this is the way it ought to work, I can't find anything in the rules that says that a melee touch attack is considered a light or natural attack, and therefore eligible for weapon finesse.
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Mathias
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Old August 30th, 2010, 01:14 PM
Quote:
Originally Posted by JMD031 View Post
I recently made a 6th level summoner character with a quadraped eidolon. The eidolon has two claw attacks, improved damage x2 (making the claws do 2d6 apiece) and Rend. However, the rend damage says it is 1d4 under the weapons tab but under the description it says it does an additional amount of damage based on the claw damage.
Fixed in the next update, thanks for the report. (The same problem existed for the constrict evolution, and I've fixed that, too).
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Mathias
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Old August 30th, 2010, 01:17 PM
Quote:
Originally Posted by thoranon View Post
It looks like at least two Alchemist Discoveries are missing from the list: Concentrate poison and Sticky Poison.
Fixed in the next update, thanks for the report.
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MrCroup
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Old August 30th, 2010, 01:50 PM
one other issue. The white/greyish text is hard to read on the light brown background when making custom weapons
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Mathias
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Old August 30th, 2010, 01:57 PM
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Originally Posted by MrCroup View Post
one other issue. The white/greyish text is hard to read on the light brown background when making custom weapons
It annoys me, too. I just haven't gotten to this one yet.
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ShadowChemosh
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Location: Chicago, IL (USA)
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Old August 30th, 2010, 02:58 PM
Quote:
Originally Posted by Mathias View Post
Although I agree with you that this is the way it ought to work, I can't find anything in the rules that says that a melee touch attack is considered a light or natural attack, and therefore eligible for weapon finesse.
Does it have to be from Paizo? I ask as I think of PFRPG and 3.5 as pretty darn close in many ways. So unless PFRPG specifically says no to something then it should be the same as 3.5 was. In example PFRPG specifically says using a ranged touch attack in a threatened square provokes an AoO where no such wording existed in 3.5.

The point being that the 3.5 book Complete Arcane pg73 lists the weapon feats that do apply to Touch and Ranged touch attacks. But agree that I can't show that exact wording in a Paizo book that specifically says Ranged Touch Attack can use Weapon Finesse.

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Dragnmoon
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Old August 30th, 2010, 04:19 PM
Quote:
Originally Posted by Mathias View Post
It's a limitation in the printing functions in HL, I'm afraid.

I recommend word processor files if your background goes above a few paragraphs of summary - that way you'll get formatting options, as well as having unlimited space.
Will this be fix when you add the Character Sheet Customization?
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skrahen
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Old August 30th, 2010, 05:13 PM
Quote:
Originally Posted by Mathias View Post
I've put these on my to-do list. Thanks for the reports.



Although I agree with you that this is the way it ought to work, I can't find anything in the rules that says that a melee touch attack is considered a light or natural attack, and therefore eligible for weapon finesse.
pg182 core rulebook.
"“Armed” Unarmed Attacks: Sometimes a character’s or
creature’s unarmed attack counts as an armed attack. A
monk, a character with the Improved Unarmed Strike feat,
a spellcaster delivering a touch attack spell, and a creature
with natural physical weapons all count as being armed
(see natural attacks)."
i was always going under the assumption that this defined melee touch attack spells as natural attacks. if this is not how you read this could you tell me where to adjust this myself in the editor i would appreciate it.
thanks again for all your hard work.
~S
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odeskkim
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Old August 30th, 2010, 06:41 PM
http://www.1cabinfurniture.com/
The paladins divine health should show up.LOL
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