Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
As ShadowChemosh said, it's very important to remember the difference between things and picks, and consider what changes are allowed while something's still a thing. |
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#51 |
Senior Member
Join Date: May 2013
Posts: 240
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Well, I finally got a chance to sit down and really study this.
The problem portfolios in question had somehow gotten their polarities reversed, so to speak. That is, "Eliminate Feat Taxes" was disabled, but the character had the version of the feat from my code selected instead of the default version, and so it quite correctly threw an error. I really have no idea how that happened. Both the portfolios in question predate the World is Square project by several years, and so far as I know neither one has ever actually had the "Eliminate Feat Taxes" option enabled. It's really weird. Deleting the feats in question, making sure that the module was disabled, and then adding them again corrected the problem. Thanks for the suggestions, and sorry for firing off requests for help before I'd taken the time to investigate thoroughly. |
#52 |
Senior Member
Join Date: Sep 2011
Location: Wisconsin
Posts: 321
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This is probably a stupid question but what are feat taxes? Do you mean the perquisites for a feat.
Some days I don't know why I bother to chew through the restraints. |
#53 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Sense you get so FEW feats a person should only ever take feats that give a BIG bang for the buck. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#54 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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My pet peeve in feat taxes is Mobility, which as far as I can tell pretty much exists only to make everything that it's a prerequisite for cost an extra Feat.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#55 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Mobility is a feat tax, but Combat Expertise is the Feat IRS.
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#56 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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Quote:
To answer you, no I haven't I am just working on instinct and what feels intuitive. As for what actually works, I am not sure. I realize that what feels right and what would actually work can be very different, and my knowledge of the difference between a Pick and a Thing is shaky at best. I'm not a technical programmer, and the vocabulary makes my head spin, even and is made even worse when I try read up on it. LOL If you say it wont work, then it wont. I was just throwing out my ideas to brainstorm possible solutions. If it seemed otherwise, I did not intend so. |
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#57 |
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