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Belafon
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Join Date: Oct 2010
Posts: 38

Old March 16th, 2012, 05:52 AM
1) The Evangelist Cleric archetype gives the ability Sermonic Performance.
Quote:
This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill.
Some - but not all - of the feats which have bardic performance as a prerequisite are not recognizing Sermonic Performance as fulfilling that prerequisite. For example, Extra Performance works fine. The ones I have been able to identify as not working:
Leaf Singer
Lingering Performance
Spellsong
Stone Singer
War Singer

2) Also the Evangelist should get all Perform skills as class skills (currently does not).

3) Stalwart Defender is misspelled in one place - on the class tab (Stalward Defender). It seems to be fine everywhere else.

Last edited by Belafon; March 16th, 2012 at 06:09 AM. Reason: Missed Perform skill first time
Belafon is offline   #461
urklore
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Join Date: Feb 2012
Posts: 34

Old March 16th, 2012, 06:56 AM
Is anyone else seeing an issue where the favored Summoner class bonus for a human of +1 skill point to your Eidolon is not being added to the Eidolon itself?

I have been using the other options to add it manually (like you can do to pick the 4 class skills for your Eidolon).
urklore is offline   #462
urklore
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Join Date: Feb 2012
Posts: 34

Old March 16th, 2012, 03:53 PM
Delete me

Last edited by urklore; March 16th, 2012 at 03:57 PM. Reason: User Error, sorry.
urklore is offline   #463
Dragnmoon
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Join Date: Aug 2009
Posts: 479

Old March 18th, 2012, 07:46 AM
This one is Odd..

1 your Potion of Enlarge Person is priced wrong, it is marked as 250gp when it should be 50gp.

Also when I go to make it a custom potion I see this error, and the spell is grayed out..

"The target of the potion is the drinker, so normally only touch range spells are brewed into potions"

That is incorrect, The spell does not need to be range touch, it just needs to target one or more creatures or objects, so no caster only spells.
Dragnmoon is offline   #464
ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old March 18th, 2012, 03:24 PM
Book: APG
The "Perceive Cues" spell adjustment (thingid.pPerceiveC) has the Oath of Peace description.

The actual eval script correctly applies the +5 to Perception and Sense Motive.

Sorry

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Last edited by ShadowChemosh; March 19th, 2012 at 06:33 PM.
ShadowChemosh is offline   #465
bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old March 18th, 2012, 05:13 PM
I tried to subtract 5 silver from the money total and was given the warning that I couldn't have a negative amount of silver pieces!

Yet entering a negative amount of gold subtracts the gold amount from the total.

Eg 185 gold total.
Spend 28 silver (2 gold 8 silver) enter -2 in GP and -2 in SP the silver amount is highlighted in red warning letters.

Please make the money addition / subtraction mechanism standardised.

Dormio Forte Somnio


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bodrin is offline   #466
betsuni@gmail.com
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Join Date: Sep 2011
Posts: 8

Old March 19th, 2012, 03:40 PM
The Guisarme weapon has the special quality "trip", but enhancement bonuses and weapon specific attack bonuses such as weapon focus do not improve the CMB for trip maneuvers.

The Fighter Archetype "Polearm Master" is not adding its ability of "Polearm Training" to the Trip CMB either.

http://www.d20pfsrd.com/equipment---final/weapons
betsuni@gmail.com is offline   #467
kinevon
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Join Date: Mar 2011
Location: Las Vegas, NV
Posts: 66

Old March 20th, 2012, 12:25 PM
The spell Suffocation is not being added to the Elemental Air spell list for Wizards.

Not sure I mentioned this earlier, but the PFS Field Guide's version of Dueling is not adding it's luck bonus to the appropriate CMB/CMD numbers.
From the Guide:
When a dueling weapon is used to perform a
combat maneuver that utilizes the weapon only (see below),
it grants a luck bonus equal to twice its enhancement
bonus on the CMB check made to carry out the maneuver.
The dueling weapon also grants this same luck bonus to
the wielder’s CMD score against these types of combat
maneuvers. These combat maneuvers include disarm and
trip maneuvers, but not bull rush, grapple, or overrun
maneuvers. If you’re using the additional combat maneuvers
in the Advanced Player’s Guide, this also includes any
dirty trick maneuvers that utilize the weapon, as well as
reposition combat maneuvers, but not drag or steal combat
maneuvers. Note that this luck bonus stacks with the
weapon’s enhancement bonus, which in and of itself adds to
CMB checks normally.
kinevon is offline   #468
Aaron
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Join Date: Oct 2011
Posts: 6,793

Old March 20th, 2012, 02:16 PM
Quote:
Originally Posted by Theodoxus View Post
Any timeline on changing Arcane Archer to be open to any race? Not a huge thing, since it works - just annoying having everything be in red.
My copy of the Core book has it as Elf/Half-Elf only, unless that has been erattaed somewhere I can only give advice on how to modify and replace your specific copy rather than changing the core program.
Aaron is offline   #469
Aaron
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Join Date: Oct 2011
Posts: 6,793

Old March 20th, 2012, 02:20 PM
Quote:
Originally Posted by Dwayne View Post
A few bugs
Monk - Martial Artist is allowed to be non-lawful but when you level up it lists monk as illegal for not being lawful. This is only for the class selection but it does not list the character as illegal after selection.
Sorcerer - Empyreal should have all their sorcerer abilities modified by wisdom but their heavenly fire ability still uses charisma.
Sorcerer - Pit Touched has the wrong bloodline arcana listed. It is being given the +2 to dc on charm spells instead of the bonus to intimidate.
Martial Artist bug is added to the to-do list, others should be fixed now.
Aaron is offline   #470
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