Junior Member
Join Date: Apr 2011
Posts: 10
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In our campaign, we've found that the Wizard somewhat pales compared to the Sorcerer, and have added the arcane powers described in the attached PDF.
How on earth would I begin adding this as a custom user file to Hero Lab? |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Do you have any specific questions to ask?
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#2 |
Senior Member
Join Date: May 2010
Location: Maryland
Posts: 167
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Looks like you'd be best off creating a copy of the Wizard class and then customizing from there in the editor. If you installed Hero Lab to the default location, this might get you started: C:\HeroLab\data\pathfinder\authoring\pathfinderedi t.htm
Fundamentally it looks like you need to define some Class Special components, and then allow users to pick them at the appropriate levels in your custom Wizard class. |
#3 |
Junior Member
Join Date: Apr 2011
Posts: 10
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Thanks. I grabbed some sample code to start with, to give me an idea of how best to configure the special abilities in the editor. I'll let you know if I encounter any difficulties.
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#4 |
Junior Member
Join Date: Apr 2011
Posts: 10
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Tried a variety of ways of looking at the problem, from creating custom wizard (and creating a custom ability which is linked as a quaternary ability as discussed in the tutorial), or a class special ability, but all seemed to require recreating the wizard from scratch, even when using the copy function.
Any possibility of just adding a custom ability, making it available only to wizards, and bolting it on, without having to create an entirely new class? |
#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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What is preventing you from starting from the base wizard class and making changes? So on the Class tab in the editor you can do a New(Copy) of Wizard.
Then when a done you caN use the Replace ID feature to have your wizard class replace the one in the core data set. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#6 |
Junior Member
Join Date: Apr 2011
Posts: 10
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When I copy using the New (copy) feature, at least in the 3.7 version of HL Editor, it leaves things incompletely copied, such as "specialist schools", or other abilities, such that I have to trundle through the Wizard and repair everything from scratch without having access to the original code to know what's missing.
Are you suggesting, even with broken links, that if I replace the original Wizard, the links will re-establish themselves? If so, if I later delete the custom user file, will the original Wizard re-exert itself? If if so, that might work. |
#7 |
Senior Member
Join Date: May 2010
Location: Maryland
Posts: 167
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I don't know enough to answer your first question, relating to whether a New (Copy) of the Wizard class is complete.
But, if you do that, and it turns out it is not, simply deleting the .USER file which defines your Wizard replacement will restore the Pathfinder System Wizard class to its original state. |
#8 |
Junior Member
Join Date: Apr 2011
Posts: 10
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So far so good. Putting "cHelpWiz" in the Replaces Thing ID causes the primary, secondary, tertiary power picklists to work, however "Wizard" appears twice in all picklists (such as the Level UP! picklist) in Herolab, even after reloading and restarting, with two tabs, both called "Wizard".
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#9 |
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