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MNBlockHead
Senior Member
 
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325

Old June 9th, 2016, 07:42 AM
For maps I create myself, I have a player view that I reveal to players as they explore it and a DM view that I use in the navigation pane to run the game. I have to switch tabs a lot during the game anyway, so that doesn't bother me much. Layers would be nice so that when a secret door is discovered, I could reveal it. But I'm fine with making the player be responsible for remembering, taking notes on, where secret doors are located. It can actually add to the role-play experience. If they are running away from something and have to remember where that secret door was....

A bigger issue for me is with commercial maps. Trying to reveal around things like secrets doors doesn't work. Even if you take the time to carefully mask the secret door or trap indicator, it become obvious that something is there.

Another use for layers may be that I could create multiples masks so that as the players explore, I just remove a layer, revealing the room rather than having to select or draw the reveal area in game.

RW Project: Dungeons & Dragons 5th edition homebrew world
Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote
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