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Unikatze
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Join Date: Nov 2017
Location: Iqaluit, Nunavut
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Old March 29th, 2018, 07:35 AM
Good day!

I'm introducing a new group to Pathfinder and imputing their character sheets to HeroLab.

I'm a fairly new user, and I used to use YAPCG.
YAPCG allowed me to choose which attacks to display on the character sheet, such as, regular, holding the weapon with two hands, power attack, etc.

I'm looking for a character sheet output that can do something similar and also have a section describing what conditional modifiers and feat descriptions since the players are new.

I've been using AncientOne's so far but it doesn't allow for this.

Any other options to look into?
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ShadowChemosh
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Old March 29th, 2018, 10:05 AM
No single option is going to really help here. For different weapon layouts you can use "Equipment Sets" found on the Weapon Tab.

In addition if you have the Community Pack installed and turn on "ShadowChemosh Adjustments" you can add the adjustment "Feat: Power Attack". That adjustment is designed to help display power attack and non-power attack information on a weapon for printing.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Unikatze
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Location: Iqaluit, Nunavut
Posts: 47

Old March 29th, 2018, 11:46 AM
Thanks.

Are there also options to display attacks and AC while raging and non-raging for example?
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ShadowChemosh
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Old March 29th, 2018, 11:53 AM
Quote:
Originally Posted by Unikatze View Post
Thanks.

Are there also options to display attacks and AC while raging and non-raging for example?
Well sort of. You would be best to print the character sheet twice. Once in rage and one while not raging. But no nothing to combine it all into one sheet.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Unikatze
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Join Date: Nov 2017
Location: Iqaluit, Nunavut
Posts: 47

Old March 29th, 2018, 11:58 AM
Good enough, that's how I used to do it
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ShadowChemosh
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Old March 29th, 2018, 01:36 PM
Just to mention that the Unchained Barbarian class had a design idea of making it easier to run for new players. It give same basic bonuses but you don't have to adjust ability scores.

Figured I should mention encase you had not heard of it before.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Unikatze
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Join Date: Nov 2017
Location: Iqaluit, Nunavut
Posts: 47

Old March 29th, 2018, 01:47 PM
We were playing Core Only, but if that's the only difference then I may consider switching it over.
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ShadowChemosh
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Old March 29th, 2018, 01:58 PM
Quote:
Originally Posted by Unikatze View Post
We were playing Core Only, but if that's the only difference then I may consider switching it over.
I can't think of much else that is different. The class gets Temp HP instead of adjusting Con and giving fake HP. That is another plus as its easier to deal with and way less dangerous to the barbarian. A few rage powers where re-written to be easier to use or understand.

By core rules as a barbarian goes up in levels they increase the chance of death when knocked to negative HP. This is because the Con bonus is lost when unconscious causing additional HP damage and can easily take a character from negative to dead! For example level 5 barbarian with 14 Con gains 10 Extra HP when raging. The barbarian takes damage to drop them to -4 HP and rage ends causing 10 additional damage to the character! The character is now at -14 HP and dead.

Quote:
Originally Posted by Rage Class Ability
If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #8 Reply With Quote
Unikatze
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Join Date: Nov 2017
Location: Iqaluit, Nunavut
Posts: 47

Old March 30th, 2018, 08:13 PM
I installed the community pack but the ShadowChemosh Adjustments don't show up in the list
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ShadowChemosh
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Posts: 10,729

Old March 30th, 2018, 08:21 PM
Quote:
Originally Posted by Unikatze View Post
I installed the community pack but the ShadowChemosh Adjustments don't show up in the list
You have to turn on the source option in Configure Your Hero window. If this is an existing character press CTRL-K to get it to open.

This is very similar to what you do if you buy a new data package for a book.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #10 Reply With Quote
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