Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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The custom ability I'm working on currently lets you make an unarmed attack that deals damage equal to your Intelligence bonus.
The following tags are present: Helper.WeaponSpec, wCategory.Unarmed, IsWeapon.wUnarmed,, Helper.AllEqMain, wType.P, wCritMult.2 Now, I know that the editor is looking for a wMain tag to tell it what the damage is, but for this ability, the damage is dynamic, and based only on the hero's INT bonus. There doesn't see to be a wMain.0 tag, so how else can I get the ability to appear on the weapon tab to just list the INT bonus as damage? <post-attributes, 10000> Code:
~If we're not shown, just get out now doneif (tagis[Helper.ShowSpec] <> 1) ~ if we've been disabled, get out now doneif (tagis[Helper.SpcDisable] <> 0) field[abDuration].value += round(field[xTotalLev].value/8,0,-1) + 1 field[abValue].value += hero.childfound[aINT].field[aBonus].value field[abValue2].value += hero.childfound[aSTR].field[aBonus].value field[abValue3].value += field[abValue].value - field[abValue2].value field[dmmBonus].value += field[abValue3].value Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
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