Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Change script#3 to be Code:
if (field[abilActive].value <> 0) then field[BonEnhance].value += 2 perform assign[wRangeInc.30] perform gizmo.assign[wCategory.RangeThrow] trustme this.gizmo.child[iBane].field[iCustSpec].text = "giants" endif Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; April 11th, 2016 at 07:52 PM. |
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#11 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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#12 |
Member
Join Date: Jul 2010
Location: Minnesota
Posts: 30
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So duplicated the item and made the changes to the script, but it is still showing a red title with the error Returning: Thrown Weapon Required when equipped. Though I can now get it to go away if I change the associated item type (bootstrap) to a weapon of the thrown category. It also still does not properly update when used in conjunction with a Belt of Giant Strength.
Updated Code to: Code:
if (field[abilActive].value <> 0) then field[BonEnhance].value += 2 perform assign[wRangeInc.30] perform gizmo.assign[wCategory.RangeThrow] trustme this.gizmo.child[iBane].field[iCustSpec].text = "giants" endif |
#13 |
Senior Member
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
The DM would simply tell you its a +3 Warhammer sized large. "ONCE" you knew what the weapon was you would add the correct weapon to your character. Having to click an option to say "I really really know what the weapon is" that I just added to my character is not logical and is actually REALLY funny! Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#14 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
1) Add weapon. 2) Add Belt of Giant str 3) Equip Belt of Giant Str 4) Equip weapon in main or offhand. 5) Go to "In-Play" tab and "activate" the weapon to tell HL you "actually know that you have the Hammer of Thunderbolts" weapon. 6) Now you get the error message to go away and it displays the 2d6 vs giants. I am sorry I keep finding step 5 to be the funniest thing I have seen all week! At the same time I can tell it was a late night coding where the person took the words a little too "literally". Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#15 |
Member
Join Date: Jul 2010
Location: Minnesota
Posts: 30
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Quote:
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#16 |
Member
Join Date: Jul 2010
Location: Minnesota
Posts: 30
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You're my hero... seriously. The base Hammer of thunderbolts is still bugged however as it does need the 'gizmo.' change to keep it from glaring red at you,
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#17 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Because without 'equipping' the weapon the In-Play tab option will not appear. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#18 |
Junior Member
Join Date: Jan 2016
Posts: 21
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So I was playing around with the latest version of the Hammer of Thunderbolts. It is apparently fixed w.r.t. this bug, but it is still a warhammer, shouldn't there be melee options?
I have built my own that allows a player to wield it in melee (and it is impressive). The current workaround that I have is simply 2 versions: 1 that is thrown (the default), 1 that is not. Adding the thrown quality under gizmo is what allows the returning property to be added without the red highlight. What tag should I add to include a melee option so my PC doesn't have to lug around 2 hammers? |
#19 |
Senior Member
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#20 |
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