Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Special thanks to ShadowChemosh for his work on the fixes and changes in this version of the data files!
Enhancements & Changes
Bug Fixes
Data File Authoring
Last edited by Colen; November 18th, 2015 at 11:15 AM. |
#1 |
Senior Member
Join Date: Jul 2010
Posts: 3,151
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Ummm....First?
Anyway, here is a bug report that was posted on the community thread: An error occurs when attempting to set the new price of a modified magic item. To reproduce: 1) Create a magic weapon (or armor). I used a +1 battleaxe. Add it to the character. 2) Select the button to modify the weapon. Before making any changes, click on the "Set" button. 3) Modify the item. I added a special material. The following error occurs: Quote:
Last edited by Sendric; January 6th, 2016 at 04:23 AM. |
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#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Thanks for the bug report. Oh yeah I can look into the "cost" mechanics. Very excited.
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#3 |
Senior Member
Join Date: Jul 2010
Posts: 3,151
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So I have a timing issue. Some of the type abilities (ie Fey, Giant) bootstrap weapon feats, such as Simple Weapon Prof or Martial Weapon Prof. These feats run a script at First/100, which means if you need to use a conditional to bootstrap the type special, it has to run before that. In the case of the conditional searching for the Classes.? tag, this is too early. Is there any way around this is, and/or would it be possible to move the timing around so that the Classes.? tags were applied before First/100 (or to have these scripts on the feats run later)?
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#4 |
Senior Member
Join Date: Jul 2010
Posts: 3,151
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Also, a bug report:
Entering something into the 'Custom Ability Plural' text box does not change the plural version. For example: Custom Ability Name: Mystery Custom Ability Plural: Mysteries Actual name used for plural custom abilities: Mysterys |
#5 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Quote:
* In the Dwarven Fortress sense of the word. |
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#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
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Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#7 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Thanks for the bug report. I have added it to the to-do list.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#8 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Yeah! That totally made me feel better Aaron!
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#9 |
Senior Member
Join Date: Jul 2010
Posts: 3,151
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So it looks like there is no Value.5 or Value.10 tags. Or, at least, if you assign them to a natural weapon it doesn't display the x5 or x10. Is this something I need to add? Seems like an odd thing to be missing.
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#10 |
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