Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
|
TobyFox's Updates
Well ladies and gentlemen, my first update is here. This initial update is featuring some housekeeping changes and a small bug fix as well as some things I was working on for the files before RavenX handed them off to me. You may obtain the updates by entering the new update source link: If you have never done this follow these instructions:
Code:
https://www.dropbox.com/s/sc0y77l9lv1z1uk/updates.xml?dl=1 Forgotten Realms (v3.0) Forgotten Realms Campaign Setting (All *.user files) Classes:
Classes: Hathran (cHelpHth) Campaign (Ultimate Campaign Tab):
A number of EPIC feats are included but hidden. These are added so there will be a uniqueID associated with each. Spells:
All feats, spells, magic items, weapons, armors armor/weapon powers. Metamagic:
Unapproachable East Feats:
Dungeons and Dragons Conversion (v1.9) This file is designed for compatibility issues with all of TobyFox2002's community files. It is required as a base for many spells that are required or referenced from inside individual Campaign Settings are not actually part of them. This file is not intended to continually add 3.0 and 3.5 Source-books to the mix. While it is possible that some classes will be added, if others are added they will be added as secondary *.user files. Additional d20 names, rules and house rule options may be added to this at a later time. Added Precludes to hide Pathfinder names and replace them with 3.0/.5 names. At this time they are by default, turned on and cannot be turned off. In a future update I will impliment additional options. Renamed Equipment
Van Richten's Arsenal Spells:
No change or updates have been made to these files. Dark Sun (v. --) No changes or updates have been made to these files. |
#1 |
Senior Member
Join Date: Jan 2011
Posts: 460
|
Thanks for doing all the work. Everything loaded fine.
|
#2 |
Junior Member
Join Date: Mar 2016
Posts: 19
|
I have not tried this yet but i soon will, I love the forgotten realms been in them for a long time. So yes Thank you very much
|
#3 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
|
Error Message:
The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: File: Forgotten Realms Campaign Setting - Feats.user (line 551) - Thing - Duplicate record encountered ('fStreetSma') This conflicts with the feat "Street Smarts" in the Ultimate Intrigue package. It was an error I first encountered when the Ultimate Intrigue package was released, and I thought i had seen it reported in the RavenX support thread, but I guess not. |
#4 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
|
Separate issue:
I have some concerns about the "Dungeons and Dragons Conversion" entry in the first post. As I read it, these changes are included in the Forgotten Realms and other setting material as well, creating dependencies between the settings and these changes. I do not wish to see replacements of core materials made, especially as it seems to be only in order to use the proprietary D&D names instead of the SRD names. I am not sure, but the SRD names exist because the proprietary names cannot be used, so this might even violate the license terms. These error messages appear when loading the new FR materials: The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: Thing 'ioElHorRe' - Bootstrap thing 'sp35Sunbe7' does not exist Thing 'ioFRAnsHar' - Bootstrap thing 'sp35HeaCr5' does not exist Thing 'ioFRGlChLa' - Bootstrap thing 'sp35HeaCr5' does not exist Thing 'ioFROllHar' - Bootstrap thing 'sp35Eyebi6' does not exist Thing 'ioFRWhClSp' - Bootstrap thing 'spSpidCli1' does not exist Thing 'isFREntrap' - Bootstrap thing 'sp35OtiRS4' does not exist Thing 'rFRTressym' - Bootstrap thing 'raFCOpImPo' does not exist |
#5 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
|
Quote:
Gradually, I intend to convert the Unquie ID's of most items to include the "FR" prefix to prevent future issues, however doing so all at once would likely break things. I will probably create a duplicate file with the old ones to use for two or so updates until people have a chance to full switch over. |
|
#6 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
|
Quote:
The items you indicated are all of the latter. I will De-Source them until I can break this into two sources, one for the optional "old-names" and one for the legacy content required for other books. As for it being a violation. If thats the case I'll remove all of the old names entirely and maintain that separate from everything else. However, I though the community content was already separate from everything officially released. In the mean time until I push a fix for this you can either leave it checked and adapt, or manually go in and de-source those items yourself. |
|
#7 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
Code:
Hero Lab was forced to stop compilation after the following errors were detected: Syntax error in 'pre-requisite rule' script for Thing 'fFREpInsRu' on line 1 -> Non-existent thing 'skuCrfWood' used by script I then removed that reference to the craft wood skill and I then got these errors: Code:
Hero Lab was forced to stop compilation after the following errors were detected: Thing 'iFRArbSwAg' - Bootstrap thing 'xxImmPatte' does not exist Thing 'ioFRHarpPG' - Bootstrap thing 'xxImmMagMi' does not exist Thing 'ioFRWhClSp' - Bootstrap thing 'spSpidCli1' does not exist Thing 'rFRTressym' - Bootstrap thing 'raFCOpImPo' does not exist In this case if a person does not have the community Pathfinder pack and your FR addon installed it will not load. Just any FYI is all... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#8 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
|
|
#9 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
|
I have pushed a minor update to fix those problems with sourcing that you encountered.
I cleared through the unique ID conflcts, I think it should now run without the community packs. The DnD Conversion file is STILL required however. I split that into two files. One that deals specifically with renaming. That I have placed under house rules so that the player or gm can choose to run with the default names or use the legacy ones. And a second file to include required 3.0 or 3.5 elements for Ravenloft, Dragonlance, and Forgotten Realms. This is just the way I am going to do this. It is easier than creating things three different times to install with each of those packs. Furthermore it is very likely that the Ravenloft content will probably require the Forgotten Realms, Dragonlance and Conversion packs, simply because that is the universal DnD dumping ground for all things gothic (aka, Ravenloft is one giant crossover realm). |
#10 |
|
|