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ShadowChemosh
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Old April 15th, 2013, 10:40 PM
Quote:
Originally Posted by Eretas View Post
Eretas, I'd appreciate it if you could do some polishing on yours;

Could you move it out of the conditions list to the conferred abilities list? (Sorry, I don't know how)

Could you change the names to "Feat: Flagbearer" and "Feat: Flagbearer (Flag Lost)"? That way, when users look in the conferred abilities list, they'll find it with all the rest of the feats in that table. Done

Could you copy the description text for the feat into the adjustment? Done

Could you add the situational bonus to saves? Sorry, i did not find where to add them

Could you change the source to whatever book this feat comes from? Done

See my answer in red
For the conferred list it looks like you already did this. Its found on the "List to Show On" option on the Adjustment tab.

To add situational bonuses you have to use a script or macro in this case. Here is what I added:
Final/25000
Code:
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)

~ Set a situational bonus to all saves vs fear and charm effects
#situational[hero.child[svAll],signed(field[pAdjust].value) & " vs fear and charm effects",field[name].text]
This then adds the little "*" next to all saves and when you hover the mouse over it it will show where it came from and what the value is. By using the signed() function this same exact script works for both the adjustments so that it shows +1 on one and -1 for the other.
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Eretas
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Old April 16th, 2013, 07:08 AM
Thanks to correct it for me. It's very appreciate. Will you add it in your adjustment file ? I hope so.
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Mathias
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Old April 16th, 2013, 08:43 AM
Eretas, thank you for those adjustments (and ShadowChemosh, thanks for finishing them off). I've gotten those integrated into Hero Lab for the next update.
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Eretas
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Old April 16th, 2013, 09:35 AM
If you have a list of adjustment do do, I can work on them, just let me know.
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Mathias
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Old April 16th, 2013, 10:06 AM
Actually, why don't you start on building the list of what still needs to be done - that's a necessary step before we get too far into this process.

What you'll need to do is to search through all the books you own, looking for any abilities that would affect your party members or your enemies for a length of time (rather than just doing damage).

You can skip the ones that simply apply a standard condition, since those are easy for users to turn on using the Condition tab, and make sure you check your list against what's already in the Conferred Abilities table on the Adjust tab, so that we don't duplicate effort.
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Eretas
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Old April 16th, 2013, 10:34 AM
I will pass thru Ultimate magic right now, then Ultimate combat. Before doing anything, I will post here the to-do list
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risner
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Old April 16th, 2013, 01:49 PM
Quote:
Originally Posted by Mathias View Post
Actually, why don't you start on building the list of what still needs to be done - that's a necessary step before we get too far into this process.
Eretas, I'm willing to do some of these, but I'm too lazy to build a list. So when you get that list I'll take a number of them.
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Mathias
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Old April 17th, 2013, 07:39 AM
Eretas, I've moved your questions about spellblights into their own thread, so that this thread is a place to post the finished versions, and the actual work is handled in individual threads.
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Eretas
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Old April 17th, 2013, 01:25 PM
THis is the list for the ultimate magic. For now, I only found Spellblights that enter in the conferred ability adjustments. I will try to finish them, but they may exceed my programing skills...
  • SOURCE Type Name Programmed BY
  • UM Minor Spellblights Caster Blank Yes by Eretas
  • UM Minor Spellblights Caster Croak yes by Eretas
  • UM Minor Spellblights Confounded Casting Yes by Eretas
  • UM Minor Spellblights Disassociation yes by Eretas
  • UM Minor Spellblights Ebon Eyes yes by Eretas
  • UM Minor Spellblights Eldritch Ague yes by Eretas
  • UM Minor Spellblights Hemoculysis yes by Eretas
  • UM Minor Spellblights Lassitude yes by Eretas
  • UM Minor Spellblights Ritualistic Obsession Yes by Eretas
  • UM Minor Spellblights Spell Addiction yes by Eretas
  • UM Major Spellblights Eldritch Cataracts yes by Eretas
  • UM Major Spellblights Nameless Dread - yes by Eretas but Can be improve
  • UM Major Spellblights Negated - yes by Eretas but Can be improve
  • UM Major Spellblights Obsessive Fixation yes by Eretas
  • UM Major Spellblights Phase Blight yes by Eretas
  • UM Major Spellblights Spell Burn No
  • UM Major Spellblights Spell Sap No
  • UM Major Spellblights Transference Block no
  • UM Major Spellblights Vertigo no

The next ones will be for the Ultimate combat

Last edited by Eretas; April 18th, 2013 at 07:06 AM. Reason: Updated April 18th
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Mathias
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Old April 18th, 2013, 07:24 AM
Remember to look carefully among all those archetypes for things that affect your party or the enemies. For example, UM pg. 28 - the Air/Sky/Wind variant channeling gives a bonus to certain skills, and to certain saves under certain circumstances. Or the Triple Time masterpiece on pg. 25, which improves the target's speed.
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