Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
To add situational bonuses you have to use a script or macro in this case. Here is what I added: Final/25000 Code:
~ If we're not enabled, get out now doneif (field[pIsOn].value = 0) ~ Set a situational bonus to all saves vs fear and charm effects #situational[hero.child[svAll],signed(field[pAdjust].value) & " vs fear and charm effects",field[name].text] Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#111 |
Senior Member
Join Date: Sep 2010
Posts: 147
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Thanks to correct it for me. It's very appreciate. Will you add it in your adjustment file ? I hope so.
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#112 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Eretas, thank you for those adjustments (and ShadowChemosh, thanks for finishing them off). I've gotten those integrated into Hero Lab for the next update.
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#113 |
Senior Member
Join Date: Sep 2010
Posts: 147
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If you have a list of adjustment do do, I can work on them, just let me know.
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#114 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Actually, why don't you start on building the list of what still needs to be done - that's a necessary step before we get too far into this process.
What you'll need to do is to search through all the books you own, looking for any abilities that would affect your party members or your enemies for a length of time (rather than just doing damage). You can skip the ones that simply apply a standard condition, since those are easy for users to turn on using the Condition tab, and make sure you check your list against what's already in the Conferred Abilities table on the Adjust tab, so that we don't duplicate effort. |
#115 |
Senior Member
Join Date: Sep 2010
Posts: 147
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I will pass thru Ultimate magic right now, then Ultimate combat. Before doing anything, I will post here the to-do list
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#116 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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Eretas, I'm willing to do some of these, but I'm too lazy to build a list. So when you get that list I'll take a number of them.
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#117 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Eretas, I've moved your questions about spellblights into their own thread, so that this thread is a place to post the finished versions, and the actual work is handled in individual threads.
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#118 |
Senior Member
Join Date: Sep 2010
Posts: 147
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THis is the list for the ultimate magic. For now, I only found Spellblights that enter in the conferred ability adjustments. I will try to finish them, but they may exceed my programing skills...
The next ones will be for the Ultimate combat Last edited by Eretas; April 18th, 2013 at 07:06 AM. Reason: Updated April 18th |
#119 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Remember to look carefully among all those archetypes for things that affect your party or the enemies. For example, UM pg. 28 - the Air/Sky/Wind variant channeling gives a bonus to certain skills, and to certain saves under certain circumstances. Or the Triple Time masterpiece on pg. 25, which improves the target's speed.
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#120 |
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