Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#251 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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When running my last encounter that had Haunts I entered them in the combat system as Monsters so I can track HP's and AC and their Channel Resistance info. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#252 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
What would be really useful is the automatic calculation of HP and hardness of equipment. The musings of a troubled mind Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#253 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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So we do need to add Haunts.
What about traps and hazards? How would having those in Hero Lab be more helpful than just looking them up in a book? |
#254 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Speedy access, instant info and a gentle nudge to remind the DM that there is something in an encounter besides the 4 burning skeletons and wraith that's assailing a party fleeing through a hostile environment.
Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#255 |
Senior Member
Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 677
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This I do agree with. It makes it easier for the GM to remember that there is an actual trap in a particular encounter. I always wanted to add traps somehow but did not know how to go about it. It just makes sense to me
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#256 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Traps and hazards are really starting to venture outside the scope of Hero Lab. They are definitely important to a GM, but they lie within the scope of something like Realm Works instead of Hero Lab. So looks for those to be handled in Realm Works.
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#257 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
Best of both worlds imo! Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#258 |
Senior Member
Join Date: Oct 2011
Posts: 865
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IS there anyway to print a "spell list" for people who dont have spellbooks? Like clerics. As I add more sources, it would be nice to have a printout of just my spell lists...
But only spells i have access to (in other words, if im a 5th level cleric, it should show me spells of level: 0,1,2,3 Even if it uses a lot of paper. If this doesnt exist, ill add it to requested features. |
#259 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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HL is tactical while RW is strategic.
I use HL for the actual game sessions while I envision using RW for planning, scheming and information dissemination. As such, HL is the more logical location for traps and hazards. It needs to get imported into RW just like NPC sheets. |
#260 |
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