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SpectreMarkVI
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Join Date: Sep 2013
Posts: 13

Old November 26th, 2014, 03:42 PM
Well thanks for the additional info on the "VERY" bad wording. And making your addon all one package makes for easy updating. Can't wait to see what else comes from that crazy mind of yours!
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Farling
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Join Date: Mar 2013
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Old November 26th, 2014, 04:41 PM
I've installed the Gaming Add-on, switched the old vital strike feat out for the new Vital Strike feat, but the Vital Strike adjustment doesn't appear in the "In-Play" tab.
Farling is offline   #22 Reply With Quote
ShadowChemosh
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Old November 26th, 2014, 10:18 PM
Quote:
Originally Posted by Farling View Post
I've installed the Gaming Add-on, switched the old vital strike feat out for the new Vital Strike feat, but the Vital Strike adjustment doesn't appear in the "In-Play" tab.
You sure you switched out the feat for the new one? I just double checked as soon as I add my feat I get an option to Activate Vital Strike on the In-Play tab.

The way to be 100% sure you have the right feat is to make sure it lists the source as "ShadowChemosh Gaming Addon".

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; November 26th, 2014 at 10:27 PM.
ShadowChemosh is offline   #23 Reply With Quote
Farling
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Join Date: Mar 2013
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Old November 29th, 2014, 03:20 AM
Quote:
Originally Posted by ShadowChemosh View Post
You sure you switched out the feat for the new one? I just double checked as soon as I add my feat I get an option to Activate Vital Strike on the In-Play tab.

The way to be 100% sure you have the right feat is to make sure it lists the source as "ShadowChemosh Gaming Addon".
It actually says "Not New Paths Option: Use Scaling Feats" whatever that is a reference to!

OK, new option enabled on Configuration - 2 different versions of Vital Strike now appear in the Feats list

The "Activated Abilities" now shows up, and is working properly for Improved Vital Strike!

(It's a shame that the campaign has finished for that character.)

Last edited by Farling; November 29th, 2014 at 03:23 AM.
Farling is offline   #24 Reply With Quote
ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old November 29th, 2014, 11:00 AM
Quote:
Originally Posted by Farling View Post
It actually says "Not New Paths Option: Use Scaling Feats" whatever that is a reference to!

OK, new option enabled on Configuration - 2 different versions of Vital Strike now appear in the Feats list

The "Activated Abilities" now shows up, and is working properly for Improved Vital Strike!

(It's a shame that the campaign has finished for that character.)
Yea I went with multiple "sources" to try and give people more control over what they see/use. So maybe a person only wants to use the Spellbooks they can turn on equipment without seeing the feats. That was my thought anyways and why it now has multiple sources that can be turned on/off.

That new thing you see for "Not New Paths Option: Use Scaling Feats" is for a KQ package.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #25 Reply With Quote
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