Senior Member
Join Date: Jan 2015
Posts: 463
|
What adjustment in HL do I use if I want to increase a character's Intelligence, to gain all the benefits of that increase, including the additional skill points and languages?
In my current campaign, we are using a modified version of the Auto Bonus Progression from Unchained Pathfinder. All bonuses are implemented but magic weapons and armor are used normally (those are not automatically increase by level advancement). If a character selects Intelligence as they Mental Ability bonus, they should receive the additional skill points and languages. It works if I use the normal ABP but cannot use that option because it removes the function to create magical weapons and armor. I have tried all the various Adjustments available in HL under the Adjustments tab and Permanent Adjustments under the Personal tab. None of them seem to work (they add to the INT score but don't add the other bonuses). Appreciate any insight you may have. Thanks. |
#1 |
Senior Member
Join Date: May 2015
Posts: 830
|
If you use an untyped bonus adjustment for INT it should update all affected skills/abilities. Keep in mind that most are based off even number values, so you might need to add +2 as the adjustment to see some changes. If that doesnt work I would suggest posting the por file.
|
#2 |
Senior Member
Join Date: Jan 2015
Posts: 463
|
I was hoping to mark the bonus adjustment as enhancement, so that it wouldn't stack with anything it shouldn't be stacking with.
I understand there shouldn't be other ability score enhancements when using ABP, but I'm not using the standard PU/HL option and there are many weird magic items out there that'll do some quarky things. |
#3 |
Senior Member
Join Date: May 2015
Posts: 830
|
Quote:
|
|
#4 |
Senior Member
Join Date: Mar 2016
Posts: 453
|
My group is actually doing the same thing with ABP as the OP. We are still level 4 so we have not needed to adjust stats, we were planning on just adding an enhancement bonus adjustment.
I just tried adding an enhancement bonus to my witch and it does bump up intelligence, but it doesn't add more skills or languages. The permanent adjustment does appear to work, but will stack with fox's cunning, which would be an undesired affect. |
#5 |
Senior Member
Join Date: Jan 2015
Posts: 463
|
Bump Anyone have any suggestions on this? I guess one workaround would be to also add adjustments for skill points and languages, but this cumbersome and better if this was handled by a single adjustment.
|
#6 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
|
It is probably Chemosh's enhancements, but I have access to an adjustment called "Ability Score (Temp), Type" which allows you to specify both the ability score and the type of bonus that it is.
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#7 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
Quote:
You could easily make such a adjustment by combining several adjustments into one. I can see about adding a "Ability Score (Perm), Type" of adjustment in the next release of the community Pack. I just don't know that will be as I am very busy right now. I wanted to release it just after GenCon and that failed to happen. Otherwise you can look at the scripts for the 3 adjustments and combine the logic together for when increasing Int. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
||
#8 |
Senior Member
Join Date: May 2015
Posts: 830
|
Shadow, how does the headband of vast int handle this? The adjustment should use the same thing. If I recall it provides a typed enhancement bonus too
|
#9 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
|
The Headband doesn't add Skill ranks, though; it adds full ranks in one Skill per +2.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#10 |
|
|