Member
Join Date: Jan 2015
Posts: 96
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So based on a new video posted by daplunk I found a cool way to make my life easier. Before even loading a combat, I can start a new combat with just my group. this way they are the only ones in the list and i get easily get all their initiatives entered. Once thats done I can load a por file from within realm works and its lists all the new ones at the bottom I can give them all the same initiative and then add them to combat.
In daplunks video he shows this for large combats but if you use the same technique fro any combat it will make things so much easier. Thanks for the vid series!!!!. |
#11 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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I was so happy when I figured this out.
That session would have been screwed otherwise. For anyone who doesn't frequent the Realm Works forums HERE's the direct link. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#12 |
Member
Join Date: Jul 2016
Posts: 55
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Since you guys are talking about the tactical console, question for you guys:
- Is it possible to edit how the console behaves or the information displayed in it? I'm asking because for 5e, there's nothing that shows how many attacks you have. In pathfinder, multiple attacks are showed with the penalty for multiple attacks (-5). It would be really nice if you have Extra Attack to see it displayed in the console instead of having to look into the special abilities. |
#13 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Absolutely no idea sorry. Not sure how that would work given alot of the extra attacks in 5e come from using other abilities. Would add a layer of micro-management that I would avoid.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#14 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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From everything I know about HL and its underlying logic the TC can not be adjusted or changed by anyone outside of LW. Its sort of like the core character sheets in that they can not be adjusted outside of LW.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#15 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Quote:
If only we could bulk set initiative for all enemies. While I can see the advantage of having all enemies go at the same time, I don't want to slow things down by setting their initiatives. I just go with the random initiative set by the TC. I do, however, allow the players roll and I manually set their initiative—but that's less disruptive since I can update almost as fast as they roll. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
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#16 |
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