Senior Member
Join Date: Jul 2010
Posts: 3,147
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#41 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Quote:
Not sure if it pre-existed your changes or not. I do recall it was working correctly at one point. Maybe something to inform Colen about, might be a code level change. |
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#42 |
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Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Fix Notes for v5.4:
1) I found the "Unarmed Strike" incorrect damage bug and backtracked it to a change I did 5/27/2014 to fix the "Size Change" adjustment. Its fixed now and will be in the next release. 2) Quote:
3) I made changes so that 0 charge abilities with the "Helper.ShowCharge" tag no longer display on the "In-Play" tab. I do recommend that Things should not be set with the "Helper.ShowCharge" if you don't actually have any charges to display. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; January 18th, 2015 at 11:03 AM. |
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#43 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Could be something to look into as an HL bug. As reported in the community set, there is a rule in the Monster Manual that does not seem to be getting properly handled with regards to Natural attacks.
From MM, pg 6: Quote:
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#44 |
Senior Member
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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If the creature is in HL then it should be fixed their. I am not sure about a global rule that says "one" natural attack and it gets 1.5x. I would need to double check Pathfinder as its the same there and see how its handled. Just so I stay within LW "standards".
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; January 19th, 2015 at 10:16 AM. |
#45 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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I have a question regarding the CR of monsters and hero labs, and how accurate it is (considering that challenge rating is rather imprecise thing).
I know there is a field for it, field[rCR].value found on races, but it doesn't seem to be visible as an option on tempates. Furthermore, in the books CR progresses differently depending on what racial HD, classes, special abilities and even sometimes powerful weapons are chosen. So the question is, how is the overall total CR of a creature calculated inside of hero labs. Is a solely a factor of how many HD + whatever racial + templated modifications or does it actually count +1 HD per xx racial hd and fly is +2 CR and so forth? |
#46 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Quote:
I have to script to apply/remove the relevant tags. I can make due, I'm just not sure I'd call this an 'upgrade' from the previous functionality, IMHO. |
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#47 |
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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I am confused on how this is a "less" when you have more options. What are you trying to accomplish that is now harder? The goal is to make this like Pathfinder that has allot more flexibility than d20 currently does. Help me understand so that I can in turn help you guys. You listed that it was showing "0/0" charges which I agree was a "bug". Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#48 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Quote:
I had thought that functionality was missing, I didn't understand that by putting activation text for the check box would make it show up. I was under the impression I would have to add a tag to my specials. I think I just misunderstood the change. It makes more sense to me now, but I still have to make quite a few changes to my stuff to get it all working again. |
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#49 |
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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My only advice is "don't" upgrade on game day or especially an "hour" before the game. Wait until after the game. Last thing is I am more than willing to work with the community. But I need "details" with examples of .user files or XML or something. Also if you have suggestions when your making changes post and I will do my best to fit something in especially if it makes it better for everyone. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#50 |
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