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Junior Member
Join Date: Sep 2018
Posts: 9
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P2 is different - it only cares about your class at level 1 (because multiclassing is accomplished via feats); once you've selected that, you can add or subtract levels to your heart's content. HLO allows you to do this quite easily via "Starting Level +/- on the level section of the classes tab. And HLO automatically performs all of the validation already. I don't really see how validating skills in the way I mentioned in my post above would be out of the question? |
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#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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All game systems from Shadowrun to D&D 3.5 that HL supports can only validate effects based on the characters current level only. This is not dependent on a game system as its how the binary HL engine works. It can not understand previous levels. This means no matter which game system you are using you must add one level at a time. Make all choices until the character is valid and then proceed to the next level. This includes PF2, PF1, HLC and HLO all work exactly the same here as the engine has not changed. Let me try an example from PF1 using HLC. Anyone can quickly go validate this example if they wish. In HLC PF1 add three levels of Wizard to your character. On the Feats tab you are told to take 2 feats. Add the feats "Power Attack" and "Quick Draw" to the character. HL shows you have a valid feats without errors. But this is an invalid character because at level 1 the wizard did not have a BAB of +1 so its impossible to have taken these two feats but HL lets you. PF2 works no different just because levels are done with a counter instead of by a class. You must do one level at a time if you want a valid character at higher level. You can not just add 5 or 10 or 3 levels and expect HL to validate for previous levels. Hopefully that helps. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#2 |
Junior Member
Join Date: Sep 2018
Posts: 9
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Ah, got ya.
Hmm. HLO also doesn't validate level appropriateness of class feats when you create a high level character… I guess the skills thing stood out to me because its not intuitively obvious (like the class feat level) what skills you can increase to what state in the TEML structure. Obviously I know way less than you, Shadow, about the way the engine works, but I would have thought it possible to put a fix in... you just need to treat the skill increases in 4 different flavours. TSkills: Initial Character skills + Int based (can be varied, includes mods from level based attribute increases and items) ESkills: Skill increases from L2-L6 MSkills: Skill increases from L7-L14 LSkills: Skill increases from L15-L20 Each of the higher ones can be used as substitutes for the lower level ones, if the user wishes. So if I have 3 TSkills and 1 ESkill, I can either have 4 trained, or 3 trained and 1 expert. I dunno. I'm just theorising. It would make for a stronger product though. |
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Senior Member
Join Date: May 2015
Posts: 830
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#4 |
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