Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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All right, never-mind. I got it to work. I seems sometimes you need to reboot HL to get it to work right after you have changed a few things. NP.
Ok, now I want to add 1 point to the Quickening skill. Just that skill. What would be the best way of doing that. A feat, magic item, spell, custom power? |
#11 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Alright the perm tracker in the Adjust tab works great. (Using add skill points). Is there a way to just copy that only the Quickening skill show up and adjust?
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#12 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Yea! I did it. Works great! Now I need to see how to add a Custom Power, (spell, feat or whatever) at will. Looks like the M&M is something like what I am doing. Is there anyway to copy part of that data set to Pathfinder?
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#13 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Yep I have found this to be true also. Especially if you get into bootstrapping with special tags and/or only bootstrapping under special conditions. Its best to do a total restart of HL as even doing a quick reload does not always work.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#14 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quick reload is limited when dealing with revising bootstraps or when you're modifying something (like condition adjustments or mechanics) that's added to all characters.
The switch game system option in the file menu - going back to Pathfinder once you get there, will produce the same results as a full restart, and it's slightly faster. |
#15 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Next issue, lol. Anyways. I made a Aging Effect in the adjust tab, basically the immortal get a +1 to a skill and 1 bonus feat every 100 years. All working fine. I can just stack the Aging Effect and it works fine, but is there anyway to get it tied into the character's age counter and/or make a counter just for this?
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#16 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Ok here is another one, How do you give a bonus feat of just one type. I made a Quickening Feat type and I want to be able to chose just from Quickening feats.
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#17 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Here is the scrip. Can yall help?
~ Add to feats allowed foreach pick in hero from BaseFeat where "fCategory.Quickening" #resmax[resFeat] += 1 nexteach |
#18 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The way to handle a bonus feat of a specific category is to add +1 feats allowed, and create an eval rule that requires at least one feat of that type.
In an Eval Rule (NOT AN EVAL SCRIPT): Timing: PreLevels/10000 Code:
~add one feat allowed #resmax[resFeat] += 1 ~we're valid if the hero has at least one feat from the quickening category validif (hero.tagis[fCategory.Quickening] <> 0) |
#19 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
The other alternative would be to have the incrementer on the adjustment represent the number of centuries, so give it a minimum of 1, and whatever maximum you choose, and the user can select the number of centuries worth of aging effects to add. |
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#20 |
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