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Frodie
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Old June 15th, 2010, 06:23 AM
All right, never-mind. I got it to work. I seems sometimes you need to reboot HL to get it to work right after you have changed a few things. NP.

Ok, now I want to add 1 point to the Quickening skill. Just that skill. What would be the best way of doing that. A feat, magic item, spell, custom power?
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Frodie
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Old June 15th, 2010, 06:40 AM
Alright the perm tracker in the Adjust tab works great. (Using add skill points). Is there a way to just copy that only the Quickening skill show up and adjust?
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Frodie
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Old June 15th, 2010, 07:03 AM
Yea! I did it. Works great! Now I need to see how to add a Custom Power, (spell, feat or whatever) at will. Looks like the M&M is something like what I am doing. Is there anyway to copy part of that data set to Pathfinder?
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ShadowChemosh
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Old June 15th, 2010, 07:37 AM
Quote:
Originally Posted by Frodie View Post
All right, never-mind. I got it to work. I seems sometimes you need to reboot HL to get it to work right after you have changed a few things. NP.
Yep I have found this to be true also. Especially if you get into bootstrapping with special tags and/or only bootstrapping under special conditions. Its best to do a total restart of HL as even doing a quick reload does not always work.

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Mathias
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Old June 15th, 2010, 08:01 AM
Quick reload is limited when dealing with revising bootstraps or when you're modifying something (like condition adjustments or mechanics) that's added to all characters.

The switch game system option in the file menu - going back to Pathfinder once you get there, will produce the same results as a full restart, and it's slightly faster.
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Frodie
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Old June 15th, 2010, 10:37 AM
Next issue, lol. Anyways. I made a Aging Effect in the adjust tab, basically the immortal get a +1 to a skill and 1 bonus feat every 100 years. All working fine. I can just stack the Aging Effect and it works fine, but is there anyway to get it tied into the character's age counter and/or make a counter just for this?
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Frodie
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Old June 15th, 2010, 11:33 AM
Ok here is another one, How do you give a bonus feat of just one type. I made a Quickening Feat type and I want to be able to chose just from Quickening feats.
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Frodie
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Old June 15th, 2010, 12:23 PM
Here is the scrip. Can yall help?

~ Add to feats allowed
foreach pick in hero from BaseFeat where "fCategory.Quickening"
#resmax[resFeat] += 1
nexteach
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Mathias
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Old June 16th, 2010, 12:25 PM
The way to handle a bonus feat of a specific category is to add +1 feats allowed, and create an eval rule that requires at least one feat of that type.

In an Eval Rule (NOT AN EVAL SCRIPT):
Timing: PreLevels/10000

Code:
 
~add one feat allowed
#resmax[resFeat] += 1
 
~we're valid if the hero has at least one feat from the quickening category
validif (hero.tagis[fCategory.Quickening] <> 0)
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Mathias
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Old June 16th, 2010, 12:30 PM
Quote:
Originally Posted by Frodie View Post
Next issue, lol. Anyways. I made a Aging Effect in the adjust tab, basically the immortal get a +1 to a skill and 1 bonus feat every 100 years. All working fine. I can just stack the Aging Effect and it works fine, but is there anyway to get it tied into the character's age counter and/or make a counter just for this?
Are characters realistically going to change ages during an adventure? The age is more likely to be something that the DM declares, and the declaration is more likely to be number of centuries, rather than number of years, so I'd say don't bother with the counter - just have the categories available to select.

The other alternative would be to have the incrementer on the adjustment represent the number of centuries, so give it a minimum of 1, and whatever maximum you choose, and the user can select the number of centuries worth of aging effects to add.
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