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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
So can't really help you any more exactly. Other than to say you need to find this "oCallWild" thing in one of your custom .user file and see why its trying to use a non-existent skill. Or once you find which .user file has the oCallWild you could just remove that .user file. That *could* work but if something else you have is dependent on it than it will fail. Sorry I can't give you an exact answer as you have to figure out what you changed caused the above. Buts its not directly related to the HL update anyways. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#1 |
Member
Join Date: Aug 2011
Location: Redmond, WA
Posts: 57
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"Wooden Stake" is listed as a one-handed weapon in V6.11. However page 177 of the APG says it's light, not one-handed.
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#2 |
Junior Member
Join Date: Jan 2012
Posts: 19
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Thank you that took care of the problem
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#3 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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1st level spell Detect Evil has no Summary Text. When exporting a PDF of the spell summaries, the full text is exported. Minor, I know, but something to fix eventually
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#4 |
Junior Member
Join Date: Apr 2011
Posts: 21
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Ok. This isn't a bug, per se, but I wasn't sure where else to post this. I have just purchased the bestiary pack, thinking that I would be able to create custom Vampires, Zombies, and Were-creatures. I cannot see those included in the races after updating to the bestiary pack. What am I doing wrong?
Dallas |
#5 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Talon, those are templates, and can be accessed from the same selection screen as classes, just scroll on down.
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#6 |
Junior Member
Join Date: Apr 2011
Posts: 21
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#7 |
Junior Member
Join Date: Jul 2010
Posts: 8
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spell sunder (Barbarian rage power) is missing
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#8 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Spell Sunder is from Ultimate Combat so you would need to have purchased that data set and have it check marked in Configure Your Hero. I just checked and the power is in HL so see if you did both of the above.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#9 |
Junior Member
Join Date: Jan 2012
Posts: 14
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Hi guys, I just downloaded the demo version of herolab.
It seems I can use the tactical console for actual play. I have a couple of issues with the "adjust" tab. For example, I cannot find neither the bane nor the guidance spell for example. Am I missing out something? Would you recommend the tactical console for actual play? Is it complete, can I really keep track of everything happening in the game (including tricky things like spell effects etc.?) Thanks! |
#10 |
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