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Azure
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Join Date: Sep 2014
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Old March 7th, 2018, 11:47 PM
Hi, does anyone know how to implement the Gestalt variant rule that can be found at https://www.dandwiki.com/wiki/Gestalt_(5e_Variant_Rule)
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dungeonguru
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Old March 8th, 2018, 11:56 AM
Wow, that's so munchkin it hurts my brain.

I don't think it can be done. A single class that has two separate spellcasting methods can't be done as far as I know.

If you disallowed dual-spellcasters, you could try to make one-offs by copying one of the base classes into a new class and then bootstrapping the missing abilities of the secondary base class into this new class.

The second trick would be to how you want to handle the subclasses. A subclass is considered a custom ability. You could allow two on a base class, but you would have to figure out scripts that choose the timing of granting the subclass choices. Like Clerics choose their domain at 1st level, but Rogues choose their archetype at 3rd level, so your scripts would have to increase your class field values at certain points.

So, a one-off build is possible but trying to make a generic Gestalt might be too much to try and bite off.

Last edited by dungeonguru; March 8th, 2018 at 03:48 PM. Reason: Grammar are OK
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RavenX
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Old March 8th, 2018, 04:12 PM
I really wish people would let the gestalt concept die. In light of how 5e is balanced this concept really is no longer needed. You can mix and match through multiclassing. You have a multiclass spellcasting table and can be a Warlock Sorcerer or Wizard Warlock if you want and get class features from both classes. There is no need to revive this in 5th edition.

If you intend to implement it in Hero Lab, you'd have to use the multiclass spellcasting table.

RavenX Pronouns: She/Her

Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you.

I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all.
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dungeonguru
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Old March 8th, 2018, 06:21 PM
Quote:
Originally Posted by RavenX View Post
If you intend to implement it in Hero Lab, you'd have to use the multiclass spellcasting table.
But then that wouldn't be a 1-to-1 translation of this wiki article, which states that "You keep track of your spell lists, spell slots, & etc. separately. "

Which means a 2nd level Gestalt (Cleric/Wizard) would know at least 6 cantrips and be able to cast 6 1st level spells each day (which beats any other spell caster I've seen in printed material except for Acererak the lich). You would have to basically custom build a secondary spell slots table somehow, which as I stated, I don't think is an arbitrary or achievable task. I think also that since there are 12 classes in the SRD, which means there are 66-ish base combos, your scripts and/or conditionals on this would be freakishly complex without even considering the subclass archetypes, which then force another amazing large number of choices presented (not going to try to do the factorial math, but the number would be huge).

The author of the wiki article apparently doesn't understand balance very well or really understand the math, I agree; but, the question is how it could be done, not should it be done.

Which my vote is: no, this shouldn't be allowed at a 5e table.
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ShadowChemosh
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Old March 8th, 2018, 07:01 PM
I did attempt this in Pathfinder and I got pretty close. Another individual really wanted it and finished my work and it has its own GitHub Repository.

The idea is if you wanted a Fighter/Rogue you would add three character classes. First is the Fighter then a level of Rogue and finally a new Gestalt class. Basically the idea is the new Gestalt class handles merging of HP, Skill Points, saves and the characters true level. Then on the Gestalt Class tab you select Rogue/Fighter and both of those levels are "removed" from HL leaving the character as a level 1 Gestalt class.

This is all done so that the Rogue/Fighter tabs are still displayed allowing for archetypes or picking of class specific abilities. It will also allows for multiple spellcasting classes.

The above "works" but its not pretty. Its NOT easy to work with or understand the scripting but it works. I for all purposes is a 100% Hack of Pathfinder game system.

Hero Lab Resources:
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3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
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RavenX
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Old March 8th, 2018, 08:43 PM
The thing is, with 5e, you still level up in all your classes a bit based on total character level. Your proficiency bonus and cantrips do extra damage. The multiclassing mechanics are well tuned and don't require keeping the classes separate. This was/is an OP option that completely breaks game balance. And that would be a big deal in a 5e game. Should it be done, no. Could it be done? Well maybe if you know how to build tabs and know enough of the file mechanics to build in whatever else you need. Or if you scratch build 5e from the authoring kit and add in all the stuff you want, but that could take a long time depending on how much you know about hero lab's inner workings.

RavenX Pronouns: She/Her

Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you.

I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all.
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dungeonguru
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Old March 9th, 2018, 02:37 AM
@RavenX, I also think gestalting is redundant, not just OP. It's not like 5e doesn't have or will not have PC choices that can do two things pretty well and be balanced.

You want a Sorcerer/Cleric - Divine Soul Sorcerer
... Cleric/Wizard - Cleric Arcana domain
... Warlock/Fighter - Hexblade (Martial Adept feat build is interesting)
... Fighter/Wizard - Eldritch Knight
... Rogue/Fighter - Assassin it all up, need more armor, take a feat
... Bard/Fighter - College of Swords, Fighter with the Entertainer background
... the list goes on...

and more books drop slowly each quarter or so...
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Cid
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Old March 13th, 2018, 07:59 AM
I once used the 3e Gestalt rules to create a Fantasy version of The Shadow (1930's pulp character) and ran my friend through a waterdeep adventure featuring the character. Gestalt characters might work for a solo adventure or something like that, but the munchkin is strong with this one...
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