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Dryder
Member
 
Join Date: Sep 2010
Location: Germany
Posts: 36

Old August 3rd, 2014, 09:22 AM
I normally use HL to print out those monsters I need in my upcoming game, so that I don't have to take all Bestiaries with me.

It would be a tremendous help, if I could use the encounter builder, to print out those monsters I added to the encounter. This way, I could just add all the monsters and print them out (in the usual statblock format), or save them as a pdf.

Would this be possible?!
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ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old August 3rd, 2014, 09:49 AM
I am not really following as I thought this was part of HL already. So I just used the EB to add three monsters to a portfolio. Then I went to "File->Output Hero Statblock". In the new window I selected "Entire Portfolio" and it showed me all three monsters.

In your case you would just click the "Save to PDF" button instead of "Copy":

Bat CR 1/8
XP 50
Male Bat
N Diminutive animal
Init +2; Senses blindsense 20 ft., low-light vision; Perception +6
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 2 (1d8-2)
Fort +0, Ref +4, Will +2
--------------------
Offense
--------------------
Speed 5 ft., fly 40 ft. (good)
Melee bite +6 (1d3-5)
Space 1 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 1, Dex 15, Con 6, Int 2, Wis 14, Cha 5
Base Atk +0; CMB -2; CMD 3
Feats Weapon Finesse
Skills Fly +16, Perception +6; Racial Modifiers +4 Perception
--------------------
ECOLOGY
--------------------
Environment Temperate and hot forests and deserts
Organization Colony (10-400)
Treasure None
--------------------
Special Abilities
--------------------
Blindsense (20 feet) (Ex) Sense things and creatures without seeing them.
Flight (40 feet, Good) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.


--------------------

A tiny, unnaturally thin humanoid frolics nearby. It has a huge bulbous head with no chin and seemingly no mouth. It has an immense trunk-like nose. Its skin is pale white and its eyes are deep blue.
--------------------
Killmoulis CR 1/6
XP 65
Killmoulis
CN Diminutive fey
Init +3; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 18, touch 18, flat-footed 14 (+3 Dex, +4 size, +1 dodge)
hp 4 (1d6+1)
Fort +1, Ref +5, Will +4
DR 5/cold iron; SR 11
--------------------
Offense
--------------------
Speed 40 ft.
Melee sewing needle +7 (1d2-3)
Space 1 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 5, Dex 16, Con 12, Int 10, Wis 14, Cha 6
Base Atk +0; CMB -7 (-1 bull rush, -1 bypass armor, -1 corps a corps, -1 create opening, -1 disarm, -1 enemy cover, -1 feint, -1 garrote opponent, -1 grapple, -1 hinder natural attack, -1 hinder special ability, -1 joint strike, -1 overrun, -1 paralyze opponent, -1 parry attack, -1 pull, -1 push, -1 rope-a-dope, -1 sacrificial critical, -1 sap, -1 scar opponent, -1 sunder, -1 trip); CMD 7
Feats Dodge, Weapon Finesse
Skills Craft (Enter Choice) +4, Escape Artist +7, Perception +8, Profession (Enter Choice) +4, Stealth +23; Racial Modifiers racial skill modifier, racial skill modifier
Languages telepathy 100 ft.
Other Gear sewing needle
--------------------
ECOLOGY
--------------------
Environment Temperate forests or underground
Organization Solitary or gang (2-4)
Treasure 1/10 standard
--------------------
Special Abilities
--------------------
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Racial Skill Bonus (+2 Perception) You have the listed racial skill modifier.
Racial Skill Bonus (+4 Stealth) You have the listed racial skill modifier.
Spell Resistance (11) You have Spell Resistance.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.


--------------------

Lizard CR 1/6
XP 65
Male Lizard
N Tiny animal
Init +2; Senses low-light vision; Perception +1
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8-1)
Fort +1, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft.
Melee bite +4 (1d4-4)
Space 2 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 Acrobatics
--------------------
ECOLOGY
--------------------
Environment Any Temperate or warm
Organization Solitary, pair, or nest (3-8)
Treasure None
--------------------
Special Abilities
--------------------
Climbing (20 feet) You have a Climb speed.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

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ShadowChemosh is offline   #2 Reply With Quote
Fuzzy
Senior Member
 
Join Date: Jul 2012
Posts: 416

Old August 4th, 2014, 03:08 AM
I will say this 'sort of' works, but for multiple copies of monsters, it creates a stat block for each (Kobold, Blue #1; Kobold, Blue #2, etc). So, you create the encounter to determine your CR, and record the encounter make-up - THEN you remove any duplicates from the encounter, and output the statblocks.
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