Member
Join Date: Sep 2010
Location: Germany
Posts: 36
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I normally use HL to print out those monsters I need in my upcoming game, so that I don't have to take all Bestiaries with me.
It would be a tremendous help, if I could use the encounter builder, to print out those monsters I added to the encounter. This way, I could just add all the monsters and print them out (in the usual statblock format), or save them as a pdf. Would this be possible?! |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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I am not really following as I thought this was part of HL already. So I just used the EB to add three monsters to a portfolio. Then I went to "File->Output Hero Statblock". In the new window I selected "Entire Portfolio" and it showed me all three monsters.
In your case you would just click the "Save to PDF" button instead of "Copy": Bat CR 1/8 XP 50 Male Bat N Diminutive animal Init +2; Senses blindsense 20 ft., low-light vision; Perception +6 -------------------- Defense -------------------- AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size) hp 2 (1d8-2) Fort +0, Ref +4, Will +2 -------------------- Offense -------------------- Speed 5 ft., fly 40 ft. (good) Melee bite +6 (1d3-5) Space 1 ft.; Reach 0 ft. -------------------- Statistics -------------------- Str 1, Dex 15, Con 6, Int 2, Wis 14, Cha 5 Base Atk +0; CMB -2; CMD 3 Feats Weapon Finesse Skills Fly +16, Perception +6; Racial Modifiers +4 Perception -------------------- ECOLOGY -------------------- Environment Temperate and hot forests and deserts Organization Colony (10-400) Treasure None -------------------- Special Abilities -------------------- Blindsense (20 feet) (Ex) Sense things and creatures without seeing them. Flight (40 feet, Good) You can fly! Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. -------------------- A tiny, unnaturally thin humanoid frolics nearby. It has a huge bulbous head with no chin and seemingly no mouth. It has an immense trunk-like nose. Its skin is pale white and its eyes are deep blue. -------------------- Killmoulis CR 1/6 XP 65 Killmoulis CN Diminutive fey Init +3; Senses low-light vision; Perception +8 -------------------- Defense -------------------- AC 18, touch 18, flat-footed 14 (+3 Dex, +4 size, +1 dodge) hp 4 (1d6+1) Fort +1, Ref +5, Will +4 DR 5/cold iron; SR 11 -------------------- Offense -------------------- Speed 40 ft. Melee sewing needle +7 (1d2-3) Space 1 ft.; Reach 0 ft. -------------------- Statistics -------------------- Str 5, Dex 16, Con 12, Int 10, Wis 14, Cha 6 Base Atk +0; CMB -7 (-1 bull rush, -1 bypass armor, -1 corps a corps, -1 create opening, -1 disarm, -1 enemy cover, -1 feint, -1 garrote opponent, -1 grapple, -1 hinder natural attack, -1 hinder special ability, -1 joint strike, -1 overrun, -1 paralyze opponent, -1 parry attack, -1 pull, -1 push, -1 rope-a-dope, -1 sacrificial critical, -1 sap, -1 scar opponent, -1 sunder, -1 trip); CMD 7 Feats Dodge, Weapon Finesse Skills Craft (Enter Choice) +4, Escape Artist +7, Perception +8, Profession (Enter Choice) +4, Stealth +23; Racial Modifiers racial skill modifier, racial skill modifier Languages telepathy 100 ft. Other Gear sewing needle -------------------- ECOLOGY -------------------- Environment Temperate forests or underground Organization Solitary or gang (2-4) Treasure 1/10 standard -------------------- Special Abilities -------------------- Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Racial Skill Bonus (+2 Perception) You have the listed racial skill modifier. Racial Skill Bonus (+4 Stealth) You have the listed racial skill modifier. Spell Resistance (11) You have Spell Resistance. Telepathy (100 feet) (Su) Communicate telepathically if the target has a language. -------------------- Lizard CR 1/6 XP 65 Male Lizard N Tiny animal Init +2; Senses low-light vision; Perception +1 -------------------- Defense -------------------- AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size) hp 3 (1d8-1) Fort +1, Ref +4, Will +1 -------------------- Offense -------------------- Speed 20 ft., climb 20 ft. Melee bite +4 (1d4-4) Space 2 ft.; Reach 0 ft. -------------------- Statistics -------------------- Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2 Base Atk +0; CMB +0; CMD 6 (10 vs. trip) Feats Weapon Finesse Skills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 Acrobatics -------------------- ECOLOGY -------------------- Environment Any Temperate or warm Organization Solitary, pair, or nest (3-8) Treasure None -------------------- Special Abilities -------------------- Climbing (20 feet) You have a Climb speed. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#2 |
Senior Member
Join Date: Jul 2012
Posts: 416
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I will say this 'sort of' works, but for multiple copies of monsters, it creates a stat block for each (Kobold, Blue #1; Kobold, Blue #2, etc). So, you create the encounter to determine your CR, and record the encounter make-up - THEN you remove any duplicates from the encounter, and output the statblocks.
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#3 |
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