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Kendall-DM
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Old February 17th, 2018, 01:03 PM
I've noticed a lot of my activated abilities still haven't been showing up in the tab, and I've been trying to deduce why. Turns out it has to be a Special (has to have Helper.ShowSpec assigened) before it will show up as an Activated Ability.

Normally, this is ok, no problem. But, there are situations in which I have created a "chooser" which is just a helper to turn something off or on to create different versions of the same creature. For example, the monstrous spider is a web-spinner or a hunter, and I had two checkboxes to determine which applied. I don't have a need to show that particular feature under the Specials tab and I've been having a devil of at time figuring out why just putting a Activation Name in the field isn't working (as was mentioned in a previous release, putting a name in there automatically assigns the Helper.ShowActAb1 or 2) so that it displays the ability, since it appears it will only appear if the feature is also a Special.

BTW, Tracked Resources work fine, they show up if hTotal is not 0 and the Helper.ShowCharge is assigned, even without the Helper.ShowSpec assigned. I would assume they both worked the same way.

Is that intended behavior, or a bug? Thanks!!

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ShadowChemosh
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Old February 17th, 2018, 02:00 PM
Simple answer is yes its meant to work this way.

Pretty sure this mimics how things use to work in d20. Their was another reason I needed to look at both tags but I can't remember now exactly why. But if I change it to use only one tag instead of two I got strange results.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
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Sendric
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Old February 17th, 2018, 03:37 PM
Helper.SpecUp will remove the special from the specials tab without removing it from the in-play tab.

Last edited by Sendric; February 17th, 2018 at 03:39 PM.
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Kendall-DM
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Old February 17th, 2018, 06:44 PM
@Sendric Sweet, that’ll work. Thanks.

Vist my D&D 3.5 homebrew campaign! http://daelund.kendallhub.net
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ShadowChemosh
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Old February 17th, 2018, 07:46 PM
Quote:
Originally Posted by Sendric View Post
Helper.SpecUp will remove the special from the specials tab without removing it from the in-play tab.
LOL I should leave these questions to you.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Kendall-DM
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Old February 17th, 2018, 10:24 PM
Yeah, I was going to mention, these originally worked before the change that split the activated abilities and track resources, even without the Specials being active. No worries though, since it appears I just need the SpecUp tag (which I had forgotten about).

Vist my D&D 3.5 homebrew campaign! http://daelund.kendallhub.net
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