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Dark Lord Galen
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Join Date: Jul 2012
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Old January 30th, 2018, 07:20 AM
@ Dami
" C:\Users\username\My Documents\Hero lab"

It is often installed default as a hidden file as well.

DLG

D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting)
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Chaos753
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Old January 30th, 2018, 10:59 PM
You were correct Dami. I had two d20's loaded. But it seemed I always had two loaded on the HL page, so I didn't think that was the problem. Shadowchemosh helped me out and got it corrected. Great guy, thanks again for the help.
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Dark_Soul
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Old February 22nd, 2018, 06:00 AM
Nevermind. >_> Reading failure on my part.

Last edited by Dark_Soul; February 22nd, 2018 at 06:09 AM.
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Sendric
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Old March 9th, 2018, 07:25 AM
Nevermind. Already reported.
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Sendric
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Old July 16th, 2018, 03:59 AM
Shadow, I am getting an error regarding a weapon which is referencing a BaseWep eval script and fields I'm fairly certain I'm not trying to access. Can you tell me what's happening here so I can try to figure out what I'm doing wrong?

Code:
Attempt to access field 'stackQty' that does not exist for thing 'wSpikes'
Location: 'eval' script for Component 'BaseWep' (Eval Script '#2') near line 51
- - -
Attempt to access field 'hTotal' that does not exist for thing 'wSpikes'
Location: 'eval' script for Component 'BaseWep' (Eval Script '#2') near line 51
- - -
Attempt to access field 'hTotal' that does not exist for thing 'wSpikes'
Location: 'eval' script for Component 'BaseWep' (Eval Script '#2') near line 51
Update: This issue appears to be caused by applying the tag "wCategory.RangeThrow" to the natural weapon. The error appears as soon as it is bootstrapped. Perhaps this is an illegal tag on natural weapons?

Last edited by Sendric; July 17th, 2018 at 04:07 AM.
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ShadowChemosh
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Old July 17th, 2018, 11:17 AM
Quote:
Originally Posted by Sendric View Post
Update: This issue appears to be caused by applying the tag "wCategory.RangeThrow" to the natural weapon. The error appears as soon as it is bootstrapped. Perhaps this is an illegal tag on natural weapons?
Correct you can't use this tag as that says we are like ammunition and tries to add a tracker of "Charges" to the In-Play tab. But natural weapons don't have the field stackQty so it tosses an error.

Both of these tags will cause this issue:
Code:
tagis[wCategory.Ammunition] + tagis[wCategory.RangeThrow]

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Sendric
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Old July 18th, 2018, 03:48 AM
Quote:
Originally Posted by ShadowChemosh View Post
Correct you can't use this tag as that says we are like ammunition and tries to add a tracker of "Charges" to the In-Play tab. But natural weapons don't have the field stackQty so it tosses an error.

Both of these tags will cause this issue:
Code:
tagis[wCategory.Ammunition] + tagis[wCategory.RangeThrow]
Yea, that makes sense. Not sure why I did that or how I decided it was ok, but at least it's fixed now. Thanks for the verification.
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Sendric
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Old August 6th, 2018, 05:50 AM
Just looked into an old bug report regarding the Stone of Good Luck not providing bonuses. The problem here is the script is requiring the item to be equipped. It also is tagged as "holdable". Not sure if that tag is really necessary, but the stone can't be equipped which is why it never provides the bonuses. I put a replacement in the community set for the time being.
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Grumpicus
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Old January 27th, 2019, 06:19 PM
Quote:
Originally Posted by ShadowChemosh View Post
The issue appears to be related to having more than one skill set to be removed from the base class. The code appears to have been here for a long time and I only find like 3 variant classes that make use of it and all three are tossing the same error.

I am going to have to ask Colen a question and most likely fix this for the next release.

Do you know if this was working before?
Did this ever get fixed? Trying to create the Urban Ranger variant this weekend and still seeing the error when having more than one skill set to be removed from the base class. Is there a hack or workaround? Thanks!
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Illyahr
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Old March 2nd, 2019, 03:50 PM
Would it be possible to add an "Advancement" field to the Race tab in the editor? If the creature even has advancement, if it advances by character class, or what HD it advances sizes and max HD would be helpful for those who don't have the books.
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