Senior Member
Join Date: Feb 2010
Posts: 125
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I noticed this doesn't do any checking of maximum number of maneuvers of each level - since I just went through those earlier today to figure out one of my own characters, I figured I'd post the numbers in case they might be of use to you. These are done assuming that the character swaps the lowest-level maneuvers they have for the highest-level they have available whenever possible, and presuming basically the same kind of validation that already exists for spells by level (e.g. any higher-level slot can be used for a lower-level maneuver).
Maneuvers: 1: 1st x6 2: 1st x7 3: 1st x7, 2nd x1 4: 1st x6, 2nd x2 5: 1st x6, 2nd x2, 3rd x1 6: 1st x5, 2nd x2, 3rd x2 7: 1st x5, 2nd x2, 3rd x2, 4th x1 8: 1st x4, 2nd x2, 3rd x2, 4th x2 9: 1st x4, 2nd x2, 3rd x2, 4th x2, 5th x1 10: 1st x3, 2nd x2, 3rd x2, 4th x2, 5th x2 11: 1st x3, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x1 12: 1st x2, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2 13: 1st x2, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x1 14: 1st x1, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2 15: 1st x1, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x1 16: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2 17: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2, 9th x1 18: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2, 9th x2 19: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2, 9th x3 20: 1st x0, 2nd x2, 3rd x2, 4th x2, 5th x2, 6th x2, 7th x2, 8th x2, 9th x4 Stances: 1: 1st x1 2: 1st x2 3: 1st x2 4: 1st x2 5: 1st x2, 3rd x1 6: 1st x2, 3rd x1 7: 1st x2, 3rd x1 8: 1st x2, 3rd x1 9: 1st x2, 3rd x1, 5th x1 10: 1st x2, 3rd x1, 5th x1 11: 1st x2, 3rd x1, 5th x1 12: 1st x2, 3rd x1, 5th x1 13: 1st x2, 3rd x1, 5th x1 14: 1st x2, 3rd x1, 5th x1, 7th x1 15: 1st x2, 3rd x1, 5th x1, 7th x1 16: 1st x2, 3rd x1, 5th x1, 7th x1 17: 1st x2, 3rd x1, 5th x1, 7th x1 18: 1st x2, 3rd x1, 5th x1, 7th x1 19: 1st x2, 3rd x1, 5th x1, 7th x1 20: 1st x2, 3rd x1, 5th x1, 7th x1, 9th x1 |
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