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nextekcarl
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Join Date: Jul 2011
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Old July 3rd, 2011, 07:02 AM
Should replace the base creature's Nat AR bonus, but instead adds to it.
nextekcarl is offline   #221
nextekcarl
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Join Date: Jul 2011
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Old July 3rd, 2011, 07:07 AM
The Two-handed Fighter Archetype from the Advanced Player's guide gets to use double Strength bonus on attacks with two handed weapons from overhand chop, and this works as expected with natural strength, but doesn't calculate correctly if he's wearing a belt of Giant Strength (doesn't seem to double the bonus strength, but trying with different belt levels gives just odd results, so it might be something else).
nextekcarl is offline   #222
ShadowChemosh
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Old July 3rd, 2011, 10:11 AM
Quote:
Originally Posted by nextekcarl View Post
Should replace the base creature's Nat AR bonus, but instead adds to it.
Yea your going to have to qualify this issue allot more. I know Mathias is really good at reading between the lines but this is very vague.

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ShadowChemosh is offline   #223
Vilrandir
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Join Date: Jun 2011
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Old July 3rd, 2011, 05:35 PM
Quote:
Originally Posted by ShadowChemosh View Post
Ok HL says your Unarmed Strike is +14/+9. The values I see on the sheet are
BAB +7, STR +4, WF +1, AoMF +2 = +14. So that is correct.

Without Risner's community add-on for FoB their is NO monk flurry of blow values. If you are using the Melee Flurry values that is your generic melee Flurry NOT Flurry of Blows for your Unarmed Strike or Monk weapon.

So currently I don't see anything wrong on the sheet...

See attached picture...
Thanks for answering. The Flurry of blows value is the one that is incorrect, it should be +15 / +15 / +10 / +10 (starts at 8 / 8 / 3 / 3 plus WF, STR AoMF)
I'll look for the add on you mention and see if it corrects this.
Vilrandir is offline   #224
Dwayne
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Join Date: Jan 2011
Posts: 454

Old July 3rd, 2011, 05:50 PM
If you hide a summary window and save it the next time you load a character it is no longer hidden.
The descriptions for add and add/close are reversed in the feat, trait, etc windows.
Dwayne is offline   #225
Exitilus
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Join Date: Aug 2010
Posts: 90

Old July 3rd, 2011, 05:51 PM
Beastiary

Fiendish Template: Smite Good

It is not adding CHA to Attack for a character I just made.
Exitilus is offline   #226
chava
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Join Date: Jan 2011
Location: Honolulu
Posts: 250

Old July 3rd, 2011, 06:07 PM
Quote:
Originally Posted by Exitilus View Post
Beastiary

Fiendish Template: Smite Good

It is not adding CHA to Attack for a character I just made.
Nevermind... Does not add Cha, but does add level to damage.

Last edited by chava; July 3rd, 2011 at 06:10 PM.
chava is offline   #227
Leonal
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Join Date: Nov 2009
Posts: 80

Old July 3rd, 2011, 06:38 PM
Quote:
Originally Posted by ShadowChemosh View Post
Quote:
Originally Posted by nextekcarl
Should replace the base creature's Nat AR bonus, but instead adds to it.
Yea your going to have to qualify this issue allot more. I know Mathias is really good at reading between the lines but this is very vague.
The sentence began in the title of the post, but the forum doesn't show post titles except for new threads.

I believe the full sentence should be "Zombie Natural Armor bonus Should replace the base creature's Nat AR bonus, but instead adds to it."

Leonal is offline   #228
scofsins
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Join Date: Jul 2011
Posts: 15

Old July 4th, 2011, 07:38 AM
For the witch i chose the feat Accursed Hex and it will not accept it as a lv3 feat. what am I doing wrong? It says I need the hex class feature which you get at lv1

Also how come you cant put the monks furry of blows in the weapon spots so it would auto calculate the attack and damage.
scofsins is offline   #229
RMR
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Join Date: Dec 2010
Posts: 14

Old July 4th, 2011, 12:52 PM
I found a bug. It looks like it does not calculate small mithral weapons price right. From what I can tell it uses the weight as a normal sized weapon to determine the price of mithral. Small is half weight.
RMR is offline   #230
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