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psych777
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Join Date: Aug 2011
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Old August 10th, 2014, 03:17 PM
are we able to add to the section "circumstances and combat actions" on the Condition tab?
i wanted to have a checkbox to show that an ability has been activated and since it lasts until the end of the encounter, i could 'activate' it (and write an eval script to add the bonus' it gives to the character
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Fuzzy
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Old August 10th, 2014, 11:08 PM
They are in the editor under General -> Combat State. You should be able to create new items there, and they will show up in the condition screen. One thing I've noticed, is that new items won't be added to the panel until the game system is reloaded (just recompiling doesn't seem to catch it). Going to Switch Game Systems will pull in the new list though.
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psych777
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Old August 11th, 2014, 02:35 AM
thanks will give that a try tonight
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Fuzzy
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Old August 11th, 2014, 08:09 AM
Keep in mind, that because they are based on the game system, they are not something that can be bootstrapped from a feat, trait, or class skill. Once in the data file, they will be there for every pathfinder character. Of course, the effects could vary based on your script looking on other stats/info on the hero, but the visibility of the option will be fixed.
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psych777
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Old August 11th, 2014, 09:52 AM
thanks for the reminder. makes sense. now to try it out... )
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ShadowChemosh
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Old August 11th, 2014, 10:28 AM
Quote:
Originally Posted by Fuzzy View Post
Keep in mind, that because they are based on the game system, they are not something that can be bootstrapped from a feat, trait, or class skill. Once in the data file, they will be there for every pathfinder character. Of course, the effects could vary based on your script looking on other stats/info on the hero, but the visibility of the option will be fixed.
Unless it is tied to a "Source" and then would only appear when that source is checked marked. I have a bunch of new conditions like "Swimming" and "Climbing" for my players but they only appear when my house rules source is turned on. FYI....

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psych777
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Old August 11th, 2014, 10:49 AM
works beautifully. thanks for the help fuzzy!
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psych777
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Old August 11th, 2014, 10:50 AM
thanks shadow, i had applied it to the same source the trait it is associated to is in and i hoped it would work that way.
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Mathias
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Old August 11th, 2014, 12:16 PM
Why not just put the trait itself on the in-play tab? Why does it need a separate activation?
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psych777
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Old August 11th, 2014, 03:11 PM
the trait can be activated once a day and has this on the in-play tab

i then also wanted to add a checkbox on the condition tab because when you activate it it lasts for the entire combat encounter, so instead of remembering to add +1 to dmg and +2 to will saves for the rest of the encounter, with the condition checkbox it is automatically added. now they just need to remember to turn it off at the end of the encounter!

if the bonuses were activated with activating the in-play tab's tracked resource (and i am not sure how to even do that) the only way to turn off the bonuses would be to change the tracked resource back from 1 to 0...but its only supposed to be once a day and if you do that you could forget if you already used it that day (if its a combat heavy session)

or am i thinking in the wrong terms here?
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