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bgr
Junior Member
 
Join Date: Nov 2016
Posts: 1

Old November 23rd, 2016, 08:59 AM
Hi, I'm new to Hero Lab, so apologies if this is something obvious.

Suppose I want to have a Guard NPC that carries a short sword instead of the basic spear. Or maybe a Commoner with a quaterstaff instead of a club. I can add the weapon, but the character doesn't have proficiency with it, so it won't add the proficiency bonus. Is there a simple way to just add the proficiency?

I've tried to add an adjustment of a weapon proficiency, but the only thing it gives me on the drop to select is the weapon that the character already uses. Same result under Personal > Permanent adjustments. I can sort of fudge it by adding a flat +2 to all weapon rolls, but I feel like there's a better way to do it.

Am I missing something?
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jflevesque
Member
 
Join Date: Jul 2016
Posts: 55

Old November 25th, 2016, 07:25 PM
Hi Bgr,

The easiest way that comes to mind is to apply an adjustment to your character/NPC. Since I couldn't find one already provided (other than the apply the proficiency to a specific weapon), I've made one myself.

Here is the script:

Quote:
<thing id="pJFLWpProf" name="Simple &amp; Martial Weapon Proficiency" description="Gives Simple &amp; Martial Weapon Proficiency to hero." compset="InPlay" summary="Gives Simple &amp; Martial Weapon Proficiency to hero.">
<tag group="OthAdjCat" tag="SkillProf"/>
<tag group="Helper" tag="NoIncr"/>
<eval phase="PostLevel" priority="5000">doneif (field[pIsOn].value = 0)

perform hero.assign[ArmProfGrp.WepSimple]
perform hero.assign[ArmProfGrp.WepMartial]</eval>
</thing>
It can easily be modified to apply only simple or martial proficiencies, but since this was for an NPC, I guessed it would be easier if both were assigned to him from the start.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old November 26th, 2016, 09:04 AM
Quote:
Originally Posted by bgr View Post
Hi, I'm new to Hero Lab, so apologies if this is something obvious.

Suppose I want to have a Guard NPC that carries a short sword instead of the basic spear. Or maybe a Commoner with a quaterstaff instead of a club. I can add the weapon, but the character doesn't have proficiency with it, so it won't add the proficiency bonus. Is there a simple way to just add the proficiency?

I've tried to add an adjustment of a weapon proficiency, but the only thing it gives me on the drop to select is the weapon that the character already uses. Same result under Personal > Permanent adjustments. I can sort of fudge it by adding a flat +2 to all weapon rolls, but I feel like there's a better way to do it.

Am I missing something?
I appear to be missing something. "Weapon Proficiency" does exactly what you want. Add the "Shortsword" to your character and use the adjustment to make your NPC proficient with it.

Why do you need to give a proficiency with a weapon the NPC does not actually have?

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Marediv
Member
 
Join Date: Apr 2012
Posts: 52

Old April 16th, 2019, 05:45 AM
Where would I add the script? I need to add Simple and Martial weapons to my character because of a bonus. Please help
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Fenris447
Senior Member
 
Join Date: Sep 2017
Posts: 600

Old April 16th, 2019, 05:59 AM
No need for a script or a new adjustment. Here's what you do: first, add whatever weapon you want them to use to the character, even if it's greyed out. Then add the weapon proficiency adjustment on the adjustments tab. Select that weapon you just added. Finally, equip that weapon, since you're now proficient. Easy.

Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub.

Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts!
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Marediv
Member
 
Join Date: Apr 2012
Posts: 52

Old April 16th, 2019, 06:54 AM
Ok so how do I do it for Armor?

And add a extra spell casting slot?
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Fenris447
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Join Date: Sep 2017
Posts: 600

Old April 16th, 2019, 07:00 AM
Armor should work the same way, with the armor proficiency adjustment.

I don't know about spell slots; I can't recall seeing an extra spell slot adjustment, but it might be there. Short of a bit of work in the editor, you could just remember to not mark off a slot 1/rest.

Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub.

Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts!
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