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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
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Old May 20th, 2013, 06:06 PM
Quote:
Originally Posted by ShadowChemosh View Post
d20pfsrd - Community Bestiary (vX.XX)
New Version
v2.12 - May 20, 2013
ShadowChemosh
-MAC fix for invalid characters.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #391
ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old May 20th, 2013, 06:06 PM
Quote:
Originally Posted by ShadowChemosh View Post
d20pfsrd - Community Player Pack (vX.XX)
Version Notes
v2.12 - May 20, 2013
ShadowChemosh
-MAC fix for invalid characters.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #392
risner
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Posts: 623

Old June 3rd, 2013, 06:09 PM
PFRPG_Adjustments_frumple.user
<thing id="pACNaturFr" name="Armor Class: Natural" description="Adjusts natural armor class." compset="InPlay">

I changed it from pACNatural to pACNaturFr to make it compile.

Risner
risner is offline   #393
usiel
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Join Date: Oct 2012
Location: Alexandria
Posts: 6

Old June 3rd, 2013, 07:11 PM
Quote:
Originally Posted by risner View Post
PFRPG_Adjustments_frumple.user
<thing id="pACNaturFr" name="Armor Class: Natural" description="Adjusts natural armor class." compset="InPlay">

I changed it from pACNatural to pACNaturFr to make it compile.

Risner
Thanks for posting that as I encountered that as well.
usiel is offline   #394
mxyzplk
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Join Date: Jul 2010
Location: Austin, TX
Posts: 49

Old June 3rd, 2013, 08:05 PM
Me too, thanks man!
mxyzplk is offline   #395
ShadowChemosh
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Old June 3rd, 2013, 10:00 PM
Quote:
Originally Posted by ShadowChemosh View Post
d20pfsrd - Community Bestiary (vX.XX)
New Version
v2.13 - June 4, 2013
ShadowChemosh
-Fix Unique ID clash in the Community Bestiary against Pathfinder v7.14.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #396
ShadowChemosh
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Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old June 3rd, 2013, 10:06 PM
Quote:
Originally Posted by ShadowChemosh View Post
d20pfsrd - Community Player Pack (vX.XX)
Version Notes
v2.13 - June 4, 2013
ShadowChemosh
-Fix Unique ID clash in the Community Bestiary against Pathfinder v7.14.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #397
ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old June 3rd, 2013, 10:14 PM
Please note that in an upcoming release I am thinking to stop including the .stock files in the Community Bestiary actually. One the space requirement keeps growing meaning it takes more space for me to store on the servers, more download bandwidth, and longer wait time to update the Community Bestiary. Two it means I have TWO sets of monster files I have to maintain and support. Not including double the work for the Editors.

On top of all that I am not sure how helpful the .stock files are. The feedback I get is that the .zip files that are sorted by Chapters, events, and encounters is easier for a GM to use than trying to open and find a monster buried in one of the .stock files.

Another issue is I am seeing GMs/players loading the CB on the iPad and the iPad can't deal with the .stock files. So now its just a HUGE amount of space being stored and downloaded on the iPad that gives NO benefit at all.

So for all the above reasons I am thinking of removing the .stock files and going with just zip files on d20pfsrd. This way it provides a single location to get the monster/.por files instead of two and you download only what you need/want.

So obviously I am wanting feedback good bad or Shadow your Crazy!

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #398
bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old June 3rd, 2013, 11:43 PM
Definitely remove the stock files.
I much prefer the singular portfolios.

On a side note it makes my editing life so much easier dealing with one type of file.

Dormio Forte Somnio


Community Created Resources :
Data Package Repositories :
d20pfsrd
Custom Character Sheets
Community Server Setup (Packs)

Hero Lab Help- Video Tutorials and Pathfinder FAQ

Created by the community for the community
bodrin is offline   #399
Nikmal
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Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 677

Old June 4th, 2013, 06:24 AM
To be honest I have not seen any of the .por files as of yet. All my .por files are the ones I have created. If you are talking about the ones in the drop down menus for races and or classes... then yes I have seen those and would rather have the .stock files as that is where I am finding the creatures I need from the community bestiary. ESPECIALLY the creatures from the Adventure Paths.

So I guess what I am saying is that please do not remove the .stock files as for me they are VERY useful.
Nikmal is offline   #400
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