Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Did this make it into the update?
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#11 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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With the new update is there anyway I can get Action Points into a "Mechanics" without checking the box in configure hero?
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#12 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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bump?
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#13 |
Member
Join Date: Sep 2010
Location: South Central PA
Posts: 61
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I'm slightly confused here. Are you saying you want action points to always be turned on in PF HL? Then how would those of us not using AP turn them off?
Member: Amorphous Blob Games |
#14 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Just turned on if useing the datafile
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#15 |
Member
Join Date: Sep 2010
Location: South Central PA
Posts: 61
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Are you talking about the Modern datafile?
Member: Amorphous Blob Games |
#16 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Yea Frodie would like a way to turn on a Option(ie Source) from within a Mechanic Thing. This way he could have action points actually be turned on as soon as a person selected his Modern Data set.
As action points are set to look for a specific Source check mark before displaying. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#17 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Yep that is it. It would be nice. Can't seem to find a way yet. I have tried everything I can think of, but no go. I even tried to copy the Razor Coast Action Point Bonus, still a no go. IDK
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#18 |
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