Quote:
Originally Posted by Aaron
I'm not exactly clear on what you are asking but I will take a whack at it. If you mean you are creating a specific magic weapon in the editor (for example, the Sunsword) and you want to add magic weapon powers (for example, keen, or any other ones you have made custom), you should bootstrap them to the weapon. Does that answer your question?
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My bad, if you bootstrap Keen to the item, it shows no effect and gives an error, if you bootstrap it to the gizmo it has an effect but still gives an error. It looks like this is something you should just add the power text to the item's description and any appropriate eval scripts on the item itself. Perhaps later we will have something better arranged.