Senior Member
Join Date: Jan 2011
Posts: 455
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I am getting the same errors as the above posters but it happens when I use the custom weapon feature. The moment I start using it the program starts being very unresponsive and it gets to the point it will no longer function. It then crashes. The next time I will copy and post the error message.
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#71 |
Junior Member
Join Date: Apr 2012
Posts: 3
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I have a L9 Fighter (Archer Archetype). When I leveled up from 8 to 9, I chose Iron Will for my level 9 Feat and got Expert Archer 2 and Safe Shot as bonus feats from the Archer Archetype. I also got Frost added to my +1 Composite Longbow. The Damage on the bow at level 8 was 1d8+7. At level 9 it should have gone up to 1d8+8 (with 1d6 Frost dmg) due to the Expert Archer 2 and the Frost ability added, yet it went down to 1d8+5 and there is no mention of the 1d6 I should get for Frost dmg.
Here are the major parts to the character: Abilities: Str 16 Dex 20 Con 14 Int 10 Wis 14 Cha 10 Feats: Fighter Bonus Feats - Weapon Specialization: Longbow, Weapon Focus: Longbow, Point Blank Shot, Point Blank Master: Longbow, Clustered Shots, Hawkeye 1 (L2), Expert Archer +1 (L5), Hawkeye 2 (L6), Expert Archer +2 (L9), Safe Shot (L9) Other Feats - Improved Initiative, Iron Will, Manyshot, Precise Shot, Rapid Shot Weapon: +1 Frost Longbow, Composite (Str +3) Armor: +1 Mithral Breastplate Magic Items: Amulet of Natural Armor +1, Belt of Incredible Dexterity +2, Boots of Striding and Springing, Cloak of Resistance +1, Efficient Quiver, Gloves of Arrow Snaring, Handy Haversack, Ring of Feather Falling, Ring of Protection +2 Any help is appreciated. |
#72 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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This seems to be as of a mistake in the write up from Paizo itself, but the Martial Artist alternate Monk grants a number of ki powered abilities despite not giving a ki pool. Paizo's mistake is that they grant Abundant Step despite a lack of ki.
However, HL also lists Ki Defense. As this alternate does not have a ki pool, it shouldn't meet the requirements for either ability. Here's the discussion on the Paizo forums... http://paizo.com/forums/dmtz5858?Martial-Artist#5 |
#73 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
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I had the crash problem I described earlier when adding memorized spells for a specialist wizard, when I tried to remove a cantrip I had erroneously added. One of my players also had a crash after adding a custom scroll.
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#74 |
Senior Member
Volunteer Data File Contributor
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407
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If I multiclass a monk (martial artist) with a non-lawful character, once I choose the second level of monk I get an error saying that the monk must be lawful.
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#75 |
Junior Member
Join Date: Mar 2012
Posts: 12
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So I was programming a newer PC into herolab and they are the four winds monk archetype.
For some reason it is showing Still Mind as being replaced, I have looked at the archetype and am not seeing anything on why - but by all means if I am just missing something let me know. Last edited by laserkid; April 5th, 2012 at 05:37 PM. |
#76 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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A 4th Level Human Sorcerer when selecting the favored class ability that gives extra spells known should be able to take a first level spell, but are only allowed to take a zero level.
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#77 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#78 |
Junior Member
Join Date: Mar 2012
Posts: 12
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lol looks like my question qwas a bug issue. I was hoping I was looking at it wrong. Since I'm here might as well also point out animal companions don't seem to be validating if they carry gun ammunition unless you give them a gunsmithing feat.
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#79 |
Junior Member
Join Date: Aug 2011
Posts: 4
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Doesn't seem to add a selectable feat anywhere anyway
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#80 |
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