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Dwayne
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Join Date: Jan 2011
Posts: 455

Old April 3rd, 2012, 10:13 AM
I am getting the same errors as the above posters but it happens when I use the custom weapon feature. The moment I start using it the program starts being very unresponsive and it gets to the point it will no longer function. It then crashes. The next time I will copy and post the error message.
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stevex
Junior Member
 
Join Date: Apr 2012
Posts: 3

Old April 3rd, 2012, 12:35 PM
I have a L9 Fighter (Archer Archetype). When I leveled up from 8 to 9, I chose Iron Will for my level 9 Feat and got Expert Archer 2 and Safe Shot as bonus feats from the Archer Archetype. I also got Frost added to my +1 Composite Longbow. The Damage on the bow at level 8 was 1d8+7. At level 9 it should have gone up to 1d8+8 (with 1d6 Frost dmg) due to the Expert Archer 2 and the Frost ability added, yet it went down to 1d8+5 and there is no mention of the 1d6 I should get for Frost dmg.

Here are the major parts to the character:

Abilities:
Str 16
Dex 20
Con 14
Int 10
Wis 14
Cha 10

Feats:
Fighter Bonus Feats - Weapon Specialization: Longbow, Weapon Focus: Longbow, Point Blank Shot, Point Blank Master: Longbow, Clustered Shots, Hawkeye 1 (L2), Expert Archer +1 (L5), Hawkeye 2 (L6), Expert Archer +2 (L9), Safe Shot (L9)
Other Feats - Improved Initiative, Iron Will, Manyshot, Precise Shot, Rapid Shot

Weapon: +1 Frost Longbow, Composite (Str +3)

Armor: +1 Mithral Breastplate

Magic Items: Amulet of Natural Armor +1, Belt of Incredible Dexterity +2, Boots of Striding and Springing, Cloak of Resistance +1, Efficient Quiver, Gloves of Arrow Snaring, Handy Haversack, Ring of Feather Falling, Ring of Protection +2

Any help is appreciated.
stevex is offline   #72 Reply With Quote
Unseelie
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Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257

Old April 3rd, 2012, 04:55 PM
This seems to be as of a mistake in the write up from Paizo itself, but the Martial Artist alternate Monk grants a number of ki powered abilities despite not giving a ki pool. Paizo's mistake is that they grant Abundant Step despite a lack of ki.

However, HL also lists Ki Defense. As this alternate does not have a ki pool, it shouldn't meet the requirements for either ability.

Here's the discussion on the Paizo forums...

http://paizo.com/forums/dmtz5858?Martial-Artist#5
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Lord Magus
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Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464

Old April 3rd, 2012, 06:38 PM
I had the crash problem I described earlier when adding memorized spells for a specialist wizard, when I tried to remove a cantrip I had erroneously added. One of my players also had a crash after adding a custom scroll.
Lord Magus is offline   #74 Reply With Quote
blzbob
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Volunteer Data File Contributor
 
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407

Old April 4th, 2012, 02:27 PM
If I multiclass a monk (martial artist) with a non-lawful character, once I choose the second level of monk I get an error saying that the monk must be lawful.
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laserkid
Junior Member
 
Join Date: Mar 2012
Posts: 12

Old April 5th, 2012, 04:46 PM
So I was programming a newer PC into herolab and they are the four winds monk archetype.

For some reason it is showing Still Mind as being replaced, I have looked at the archetype and am not seeing anything on why - but by all means if I am just missing something let me know.

Last edited by laserkid; April 5th, 2012 at 05:37 PM.
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old April 5th, 2012, 05:30 PM
A 4th Level Human Sorcerer when selecting the favored class ability that gives extra spells known should be able to take a first level spell, but are only allowed to take a zero level.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old April 5th, 2012, 05:36 PM
Quote:
Originally Posted by AndrewD2 View Post
A 4th Level Human Sorcerer when selecting the favored class ability that gives extra spells known should be able to take a first level spell, but are only allowed to take a zero level.
Question three of the FAQ has your answer.

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ShadowChemosh is offline   #78 Reply With Quote
laserkid
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Join Date: Mar 2012
Posts: 12

Old April 5th, 2012, 05:40 PM
lol looks like my question qwas a bug issue. I was hoping I was looking at it wrong. Since I'm here might as well also point out animal companions don't seem to be validating if they carry gun ammunition unless you give them a gunsmithing feat.
laserkid is offline   #79 Reply With Quote
BustaRhymes
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Join Date: Aug 2011
Posts: 4

Old April 6th, 2012, 04:24 PM
Doesn't seem to add a selectable feat anywhere anyway
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