Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,217

Old November 18th, 2010, 10:25 PM
Is there any problem with the actual updates, or is it just an error message that if you click through, everything else proceeds as usual?
Mathias is online now   #1 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,217

Old November 19th, 2010, 07:54 AM
Since the updates error isn't specific to the pathfinder system, I've created a single thread for it in the general discussion forum:
http://forums.wolflair.com/showthread.php?t=11759
Mathias is online now   #2 Reply With Quote
Aresian27
Junior Member
 
Join Date: Aug 2010
Posts: 8

Old November 20th, 2010, 12:20 PM
On the Class tab the half elf rogue favored bonus is listed as being +1 to bluff, but the Special tab shows it as +1/2 (which i believe is correct) and calculates it as such.
Aresian27 is offline   #3 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,217

Old November 30th, 2010, 11:01 AM
Quote:
Originally Posted by Aresian27 View Post
On the Class tab the half elf rogue favored bonus is listed as being +1 to bluff, but the Special tab shows it as +1/2 (which i believe is correct) and calculates it as such.
Fixed in the next update, thanks for the report.
Mathias is online now   #4 Reply With Quote
KilroySummoner
Junior Member
 
Join Date: Nov 2010
Posts: 22

Old November 19th, 2010, 10:01 AM
The Eidolon evolution 'Energy Attacks' doesn't show the damage on the Eidolon's pdf for each natural attack. I'm not sure what the default is for normal weapons, but it would be nice to show on the pdf, for example:

+6, 2d4 +1d6 cold
KilroySummoner is offline   #5 Reply With Quote
hooly
Member
 
Join Date: Dec 2009
Location: Brisbane, Australia
Posts: 34

Old November 19th, 2010, 07:43 PM
I have recently created a Wizard specialising in Necromancy and went to add the Sacred Sonduit Trait from the Advenaced Players Guide. Unofrtunately it says that the character can't because as a wizard he would not normally be able to channel energy.

The Necromancy specialist school states that this specialist can channel energy but only when commanding undead creatures. Therefore this Trait should still be allowed.

Could this be corrected for the next build?
hooly is offline   #6 Reply With Quote
quixoticparadigm
Member
 
Join Date: Oct 2010
Posts: 38

Old November 20th, 2010, 01:04 PM
Quote:
Originally Posted by hooly View Post
I have recently created a Wizard specialising in Necromancy and went to add the Sacred Sonduit Trait from the Advenaced Players Guide. Unofrtunately it says that the character can't because as a wizard he would not normally be able to channel energy.

The Necromancy specialist school states that this specialist can channel energy but only when commanding undead creatures. Therefore this Trait should still be allowed.

Could this be corrected for the next build?
I had this exact problem. It is not allowing wizards of necromancy to channel, or take any of the feats associated with this (like Improved Channel).

I also have a separate issue to report. If you add any headband that increases your intelligence modifier (and you put the new skill ranks into something other than linguistics), as soon you apply it to the character, it automatically asks you to add a new language from the 'Personal' tab. This shouldn't be the case because you only get more languages by putting skill ranks into Linguistics (or your base INT going up).
quixoticparadigm is offline   #7 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,217

Old November 30th, 2010, 11:09 AM
Quote:
Originally Posted by quixoticparadigm View Post
I also have a separate issue to report. If you add any headband that increases your intelligence modifier (and you put the new skill ranks into something other than linguistics), as soon you apply it to the character, it automatically asks you to add a new language from the 'Personal' tab. This shouldn't be the case because you only get more languages by putting skill ranks into Linguistics (or your base INT going up).
After you've worn the headband for 24h, the bonus to INT becomes a permanent bonus. On pg. 555, in the Permanent bonuses section, it says "Modify all skills and statistics related to that ability" - the number of bonuses for INT is a statistic related to INT.
Mathias is online now   #8 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old November 30th, 2010, 09:47 PM
Quote:
Originally Posted by Mathias View Post
After you've worn the headband for 24h, the bonus to INT becomes a permanent bonus. On pg. 555, in the Permanent bonuses section, it says "Modify all skills and statistics related to that ability" - the number of bonuses for INT is a statistic related to INT.
Just an FYI here is James Jacob's latest post, Tuesday 11/30/2010, on the subject. Not sure its that helpful as he sort of saying its correct both ways.

Maybe someday we will get an official FAQ entry.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #9 Reply With Quote
Jim.DiGriz
Junior Member
 
Join Date: Sep 2010
Posts: 24

Old December 2nd, 2010, 09:00 AM
Oops, never mind.

Last edited by Jim.DiGriz; December 2nd, 2010 at 09:03 AM. Reason: Ninja'd by ShadowChemosh
Jim.DiGriz is offline   #10 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 09:59 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.