Junior Member
Join Date: Apr 2012
Posts: 9
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When selecting any of the "Custom Race" under Background -> Race, the formatting of all the fields under the background tab become misaligned, overlapped, and incorrectly sized. Choosing other races does not have this problem.
When adding natural attacks such as 2 claws and a bite, there is no way to select a natural attack under the "Weapons" tab for the purpose of determining primary and secondary attack. e.g. Selecting 1st for claw primary, and having other claw and bite treated as secondary at -5 + str bonus. When selecting a manufactured weapon, natural attacks are calculated at -5, however they are suppose to follow two weapon fighting rules in which all natural attacks are light off handed weapons at -5 and half strength bonus. e.g. longsword, claw, and bite would be -4 1d10+str/-8 1d4+half str/-8 1d3+half str. e.g.2 two longswords and a bite would be -6 1d10+str/-10 1d10+half str/-8 1d3+half str. The sheet should also reflect that one or more claws that have a weapon in hand and thus removed from the attack list, or at least denote attack is unavailable currently. Mutliattack and two weapon fighting feats need to properly be applied as well. Currently multiattack does nothing with just natural weapons selected. This is likely due to inability to select primary/secondary natural weapons. |
#1 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Bug reports should get reported in the stickied thread with a link to the bug reporting software, otherwise the posts can get lost in the forums.
Here's a link to the software |
#2 |
Junior Member
Join Date: Apr 2012
Posts: 9
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Ah, thank you. I will send it off now.
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#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
See Natural Attacks. Yea nope. That was a misprint in the first CORE book and was corrected in Bestiary 1. In this case they work just like 3.5 did and the -5 at 1/2 str is correct. The link above has that info also. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#4 |
Junior Member
Join Date: Apr 2012
Posts: 9
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Ok... I have second printing 2009. Long time 3.x player here so I get them crossed at times. The part about primary/secondary is an interesting change from 3.5. That kind of change makes multiple natural weapons (claws an bites) as well as the feat-multiattack practically useless, unless used with a manufactured weapon. Plus the additional attacks from BaB no longer working with natural weapons means you pretty much only ever get the one attack unless you have pre-designated secondaries? Pity you can't tag bite as primary and claws as secondaries. Ah well. The second part just weird too, I guess they just separated natural attacks from normal weapons almost completely.
Thanks though, at the very least the UI glitch needs fixing. |
#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
To me this was a increase to damage output against my players and made it SO much easier to remember what the attack roll is. I toss 3d20 and add the same bonus to all three attacks. Death to the PC! Oh wait I mean poor PC... yea... Multiattack still works for those monsters that have secondary attacks from wings and stuff. So still useful but not as useful for every monster like it was in 3.5. Quote:
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Yea going to find a few small things like this all over. The new saves PrC's get in Pathfinder totally took me for a loop. It is hard to get some of that 3.5 stuff out of your head as you move over to Pathfinder. In the end I am SO much happier for it. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; July 24th, 2014 at 02:49 PM. |
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#6 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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I believe the UI thing is fixed for the next release, in the meantime you can enable factions as a workaround.
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#7 |
Junior Member
Join Date: Apr 2015
Posts: 15
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I have a problem where the Custom Race won't let any Faction Options come up on the Racials List (i.e. if I want White Grotto CL+1 and have picked this on the Feats Tab, they are not on the Race/Deity etc tab) . If I switch to straight Aasimar/Tiefling they are back...
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#8 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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There is a link for reporting bugs in the 2nd post of this thread.
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#9 |
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