Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Skarn
Member
 
Join Date: Jun 2016
Location: KS, USA
Posts: 39

Old March 20th, 2017, 08:06 PM
Quote:
Originally Posted by TobyFox2002 View Post

{Many Code Snippets & References}
Much appreciation for the info. :)

Quote:
Originally Posted by ShadowChemosh View Post
I advise not doing this at all. Potion Bracers are NOT magic items and do not take up magic equipment slots. So no reason to give "extra" slots for something that takes up zero slots.

The most likely issue here is that you have marked the Potion Bracer as taking up a slot when you should have left it blank. :)
OTOH, it could be argued based on this statement that a suit of mundane armor doesn't occupy the armor slot, thus allowing two suits to be worn so long as only one is magical. ;)

In any case, I'm not sure to track how many of them are being worn at once, so it may be a moot point. The Bandolier states that only two may be used at once, but there's no code in the LWD item to enforce that restriction; they don't have check boxes to indicate that they're being worn, and I can add three of them to a character without HL throwing an error.

For the moment then, I'll yank the wrist slot link and put the restrictions in as an addendum to the canonical descriptive text.

Quote:
Originally Posted by ShadowChemosh View Post
As you are making custom things in the Editor its own thread would be appreciated. :)
So noted. New thread in the future. Apologies for hijacking this one.

Quote:
Originally Posted by ShadowChemosh View Post
Can't limit by number of items but weight can be done I think. What I would do is a warning message instead if you have more than three items in the potion bracer. That way the gamer knows there is a limit and they are allowed to easily surpass that if there group/GM allows. I prefer stuff never "hard" stops a gamers because it prevents a person from easily doing houserules.
If there's a way to check for number of items, I'll code it in. If not, then considering how LWD put in the Bandolier (no limits that I can see on what it carries), I'll just leave the Potion Bracer at the 0.3# weight limit. It won't hard limit potions since they're weightless in PF, but it will prevent larger items from hanging off the forearm.

Quote:
Originally Posted by ShadowChemosh View Post
Sounds pretty cool. I honestly have not looked at the Occult stuff in Pathfinder allot. Can't really give any thoughts on this. To be honest only really matters how the people in your group feel about. :)
Its also my first experience with anything out of OA aside from the Kineticist, so I'll be exploring the game balance issues as I go.

As to my 'group', I'm the only player in this campaign. :D I'm adapting a 3.5 OGL product called 'Dungeon Bash' (by 'The Other Game Company') to Pathfinder usage. It lets you dungeon crawl Solo and/or GM free, sort of like the 1st Edition of Warhammer Quest from the 90s (haven't looked at last year's version). Its one of my ways to pass the time between RW Pathfinder sessions with my friends, and it lets me experiment with new (to me) classes without risking a character that I'm likely to become emotionally invested in. :)
Skarn is offline   #1081 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old March 20th, 2017, 08:59 PM
Quote:
Originally Posted by Skarn View Post
OTOH, it could be argued based on this statement that a suit of mundane armor doesn't occupy the armor slot, thus allowing two suits to be worn so long as only one is magical.
I hope the smiley face means your making some sort of joke? Cause that is some very bizzare bit of logic otherwise.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #1082 Reply With Quote
Skarn
Member
 
Join Date: Jun 2016
Location: KS, USA
Posts: 39

Old March 20th, 2017, 10:26 PM
Quote:
Originally Posted by Skarn View Post
Question #3: Is there a known way to permit two items to occupy the same equipment slot without throwing an error?
Quote:
Originally Posted by TobyFox2002 View Post
Question 3:
Yes, the code is:
Code:
~ Adding the script to the item at Post-Attr/10000
perform hero.assign[ExtraSlot.EqpWrist]
But it might be worth adjust this script to make sure you can only equip another identical item. Otherwise you'll have some knucklehead adding a bracer of protection. Also, you'll need to add a script to prevent the second bracer from applying that extra slot. Each time you'll end up with yet another extra bracer slot.
Quote:
Originally Posted by ShadowChemosh View Post
I advise not doing this at all. Potion Bracers are NOT magic items and do not take up magic equipment slots. So no reason to give "extra" slots for something that takes up zero slots.

The most likely issue here is that you have marked the Potion Bracer as taking up a slot when you should have left it blank.
Quote:
Originally Posted by Skarn View Post
OTOH, it could be argued based on this statement that a suit of mundane armor doesn't occupy the armor slot, thus allowing two suits to be worn so long as only one is magical.

In any case, I'm not sure to track how many of them are being worn at once, so it may be a moot point. . . .
Quote:
Originally Posted by ShadowChemosh View Post
I hope the smiley face means your making some sort of joke? Cause that is some very bizzare bit of logic otherwise.
It was meant to try and take the sting out of the fact that in this instance, sir, I find your logic very bizarre.

[RULES LAWYER]
Magical bracers come in pairs which must be worn together for their magic to take effect, such as is indicated in the description of Bracers of Armor, Core book, p504. If a mundane bracer is already taking up the majority of the forearm, then there's no room to wear a magical bracer on that arm. Thus your suggestion that a Potion Bracer shouldn't occupy the Wrist slot puzzles me.

If, as you suggested, mundane items don't take up item slots, then it should be perfectly valid to wear, say, Banded Mail +1 over the top of mundane Full Plate, since the Full Plate doesn't occupy the slot for magical armor.
[/rules lawyer]

---

On a lighter note, without knowing of API calls to implement a 2 potion bracer limitation, the item has been completed to the same standard as LWD's Bandolier and I hereby respectfully submit it for consideration to be added to the CP.

I have deliberately left the 'Source' blank, since my copy uses a source defined in my custom .1st file and I don't want to presume that it meets CP standards for using the 'official' CP Sharn City of Towers source.

I do appreciate all of the assistance.
Attached Files
File Type: email Potion Bracer.user (2.9 KB, 2 views)
Skarn is offline   #1083 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old March 21st, 2017, 10:37 AM
So your telling me that if your player wears two gold non-magic rings and they try and add a Ring of Protection +1 that you you tell them it won't work. I mean you are using your two "ring" slots for non-magic items so you can't add a third ring correct?

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; March 21st, 2017 at 01:11 PM.
ShadowChemosh is offline   #1084 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old March 21st, 2017, 01:41 PM
Quote:
Originally Posted by Skarn View Post
If, as you suggested, mundane items don't take up item slots, then it should be perfectly valid to wear, say, Banded Mail +1 over the top of mundane Full Plate, since the Full Plate doesn't occupy the slot for magical armor.
This is perfectly legal by Pathfinder rules. You can't wear two "magic" armor but you can wear one magic and one non-magical. To be clear the "magic" part of two suites of armor will get canceled out. Only the last one you put on will work as it supersedes the first one.

You will be affected by the weight of both and the ACP penalties DO stack. But the bonuses (ie AC) only the highest is in use. In this case you would get +9 from full plate, -11 ACP and carrying 85lbs of armor. Totally legit in the rules.

This is no different than someone who uses two shields, a very popular build in pathfinder and PFS. You get the AC bonuses from the highest shield but the ACP penalties still stack.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; March 21st, 2017 at 01:45 PM.
ShadowChemosh is offline   #1085 Reply With Quote
charlieluce
Senior Member
 
Join Date: Jul 2008
Posts: 1,321

Old March 21st, 2017, 03:41 PM
Out of curiosity I searched through the Paizo boards concerning the very similar case of the Wrist Sheath, and allowing Wrist Sheaths to be worn along with magical Wrist Slot items was consistently approved.

Currently Running: Pathfinder Second Edition
Currently Playing:
Pathfinder First Edition, Star Trek Adventures
Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds
charlieluce is offline   #1086 Reply With Quote
Ketakku
Junior Member
 
Join Date: Feb 2017
Posts: 2

Old March 22nd, 2017, 01:44 PM
Sorry for replying to this so late, I will get you this file now.
Ketakku is offline   #1087 Reply With Quote
Skarn
Member
 
Join Date: Jun 2016
Location: KS, USA
Posts: 39

Old March 22nd, 2017, 02:24 PM
Quote:
Originally Posted by ShadowChemosh View Post
So your telling me that if your player wears two gold non-magic rings and they try and add a Ring of Protection +1 that you you tell them it won't work. I mean you are using your two "ring" slots for non-magic items so you can't add a third ring correct?
More fingers available, but I do recognize that my previously stated logic didn't directly account for this. I've always figured that only one magical ring per hand could work, to account for the official limitation.

Quote:
Originally Posted by ShadowChemosh View Post
This is perfectly legal by Pathfinder rules. You can't wear two "magic" armor but you can wear one magic and one non-magical. To be clear the "magic" part of two suites of armor will get canceled out. Only the last one you put on will work as it supersedes the first one.

You will be affected by the weight of both and the ACP penalties DO stack. But the bonuses (ie AC) only the highest is in use. In this case you would get +9 from full plate, -11 ACP and carrying 85lbs of armor. Totally legit in the rules.

This is no different than someone who uses two shields, a very popular build in pathfinder and PFS. You get the AC bonuses from the highest shield but the ACP penalties still stack.
Quote:
Originally Posted by charlieluce View Post
Out of curiosity I searched through the Paizo boards concerning the very similar case of the Wrist Sheath, and allowing Wrist Sheaths to be worn along with magical Wrist Slot items was consistently approved.
After rereading the relevant paragraphs of the core book and looking at a few of the Paizo threads, I yield the point.

I guess I'm just too much of an instinctive simulationist. I'll try to keep that in check in the future.
Skarn is offline   #1088 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old March 22nd, 2017, 03:41 PM
Quote:
Originally Posted by Skarn View Post
I guess I'm just too much of an instinctive simulationist. I'll try to keep that in check in the future.
From the point of view of your group or heck my own group I 100% agree with your logic. Just like I had a problem with a player carrying 15 loaded heavy crossbows in my game. By the rules he can carry the weight and he can draw (with quick draw), fire and drop them to get multiple attacks a round. But its not passing my internal logic check for my games. By the rules as written in Pathfinder he was fine.

But yeah I have learned for community stuff it is used by many people and I try to not enforce how "my" games run into the what I provide. Lots of people play differently and by trying to go exactly by the rules as written I usually get less "bug" reports from people. Not saying its all perfect or I have not had to go back make changes. But we try.

Also why I have a different data pack (Shadow d20) that makes use of the community pack that is for my players. It has lots of small tweaks and changes to the rules that work for my group.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #1089 Reply With Quote
Skarn
Member
 
Join Date: Jun 2016
Location: KS, USA
Posts: 39

Old March 24th, 2017, 01:12 AM
Eberron Campaign Setting (ECS) p. 281 lists the Dolgaunt as having +3 Natural Armor, but the Community Pack v1.7 (CP17) version is lacking said protection.

Also, and I'll admit that this second one may just be my own inexperience with Hero Lab and/or the Editor, but as configured, it looks to me like Hero Lab is reporting the Dolgaunt's Damage Resistance as DR 5/Byeshk AND Magic rather than DR 5/Byeshk OR Magic.

--- Edit ---

I just noticed a problem with the Empty Vessel as well.

ECS p. 291 (top of right-hand column) states that the Empty Vessel gains Knowledge (Planes) as an automatic Class Skill. This isn't implemented in CP17.

Last edited by Skarn; March 24th, 2017 at 01:32 AM. Reason: Avoiding a Double-Post After Noticing Another Error
Skarn is offline   #1090 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 07:57 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.