Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - d20 System
Register FAQ Community Today's Posts Search

Notices

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old June 24th, 2014, 12:24 PM
Hi everyone,

Thanks to the hard work of forum superstar Tim Shadow, an update to the d20 System data files is now available!

Changes in this release:

Bug Fixes
  1. The Country Born feat had an incorrect line break in its description.
  2. The Psionic Fist's Monk Abilities class ability had no description.
  3. The size Adjustment was not increasing the damage of Unarmed Strike.
  4. Drow were missing their racial spell like abilities.
  5. The Assassin Class was looking up all spells when choosing which spells can be learned, now correctly looks up only Assassin spells.
  6. The Extra Turning feat was missing a linebreak, and would throw errors if added to a hero that could not turn undead.
  7. The Druid/Ranger's Wild Empathy class feature was not calculating or displaying its bonus.
  8. The Druidic Avenger class variant's No Spontaneous Casting class ability was misspelled "Sontaneous".
  9. The Druidic Avenger class variant's penalty is now applied to wild empathy.
  10. In the editor it was impossible to create a class variant without choosing something to override the Will save progression with.
  11. The Javelin was not passing its penalty to melee attacks up to masterwork/magic versions.
  12. The Javelin of Lightning was not gaining a +1 attack bonus for being masterwork and will now gain the -4 melee attack from the base weapon.
  13. The attribute bonus to PP for psionic classes was not calculating correctly for characters with psionic attributes of 10-11.
  14. The Ranger with Wild Shape class variant was not removing ranger Combat Styles.
  15. The Amulet of Mighty Fists +X was not adding its enhancement bonus to natural attacks.
  16. The Far Shot feat was only increasing the range increment of thrown weapons by 50%, instead of increasing by 100%.
  17. The Hound Archon race was not gaining SR.
  18. The Homunculus race was not making Constitution a Non-attribute, instead it was subtracting 10, which put CON at 0, throwing an error.
  19. Attributes set to have No Score (ie Undead) will now display "-" on the "Basics" summary section.
  20. The Weapon Focus, Greater Weapon Focus, Improved Critical, Weapon Specialization and Greater Weapon Specialization feat lines were missing a line break in their descriptions.
  21. The Weapon Focus, Greater Weapon Focus, Improved Critical, Weapon Specialization and Greater Weapon Specialization feat lines were not applying bonuses when bootstrapped with a Target tag.
  22. The Tiger was missing its special stating the conditional Hide bonus in tall grass.
  23. The Dire Wolf was not gaining its +2 racial bonus to Spot and Listen.
  24. Many creatures that had Weapon Focus or Improved Natural Attack had applied the effects directly when bootstrapping the natural attack. This meant that the relevent feats would not show on the Feats tab, and in the case of Improved Natural Attack, meant it could be taken once more to increase that weapon's damage again without causing a validation error.
  25. Shadowdance PrC had "Improved Evasion" added twice at level 10.
  26. Magical spikes when added to a shield was giving errors.
  27. Fixed a number of table positioning issues on the Feats tab.

Data File Authoring
  1. Increased the number of generic "Value" fields from one to four. In example field[Value].value, field[Value2].value, field[Value3].value, and field[Value4].value.
  2. Added "Value" fields to: Feats, Traits, Flaws, Wondrous Item, Oils & Potions, Weapons, Armor, Gear, Rings, Rods, Staffs, Wands, Adjustments, Templates, Races, and Custom Specials.
  3. Added new macros #value[], #value2[], #value3[], and #value4[]. This is the same as doing hero.childfound[THING_ID].field[Value].value.
  4. Added new macro #attrvalue[ATTRIBUTE_UNIQUE_ID]. So #attrvalue[aDEX] >= 13 is the same as doing "hero.child[aDEX].field[aFinalVal].value >= 13".
  5. Added new macro #BAB[] which is the same as "hero.child[Attack].field[tAtkBase].value".
  6. Added new macros #applyvalue[ThingID,Bonus], #applyvalue2[ThingID,Bonus], #applyvalue3[ThingID,Bonus], and #applyvalue4[ThingID,Bonus]. In example #applyvalue[xFly,30] is the exact same thing as doing "hero.child[xFly].field[Value].value = maximum(hero.child[xFly].field[Value].value, 30)".
  7. Added new macro #applyturnresist[] "Apply Turn Resistance". Doing #applyturnresist[4] is the same as doing hero.child[xTurnRes].field[Value].value = maximum(hero.child[xTurnRes].field[Value].value, 4)
  8. The script logic for the Far Shot feat was moved from behind the scenes to the actual feat. This allows for editors to make easier changes to the feat logic for houserules.
  9. New tag group "NoScore.?" was added that can be assigned to a race or template. This will cause the associated ability score to be set to a "-" or no ability score. In example "NoScore.aCON" and "NoScore.aINT" has been added to the undead templates. They will now disable the associated ability scores. You can also simply assign the NoScore.? tag to the hero before the Attribute phase to have an ability score be disabled. Note: Assigning the tag Helper.NoScore directly to an ability score will continue to work.
  10. Simliar to the Pathfinder game system the d20 editor now has tabs grouped together into new sections: General, Class, Equipment, Magic and Race.
  11. Updated all feats to make use of the new macros and replaced all "replace =" code with "perform" instead as its easier to read.
Colen is offline   #1
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 12:53 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.